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Crash bug on enemy Fury Loop #628

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TerryCavanagh opened this issue Nov 13, 2018 · 1 comment
Closed

Crash bug on enemy Fury Loop #628

TerryCavanagh opened this issue Nov 13, 2018 · 1 comment

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@TerryCavanagh
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This will disappear when I fix the underlying Fury Loop bug (#155), but for reference:

image

filename:    diceydungeons
package:    com.terrycavanaghgames.diceydungeons
version:    0.12.1
sess. ID:    dicey_dungeons_2018-11-09_18'54'27
started:    2018-11-09 18:54:27
--------------------------------------
crashed:    2018-11-09 19:42:54
duration:    00:48:26
error:        reequiplast action can't find the last equipped thingy
stack:
elements.Action.execute (elements/Action.hx line 1344)
elements.Equipment.doequipmentaction (elements/Equipment.hx line 1767)
Reflect.callMethod (C:\coding\haxe\haxe\std/cpp/_std/Reflect.hx line 55)
motion.actuators.GenericActuator.complete (motion/actuators/GenericActuator.hx line 155)
motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 501)
motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 579)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
@TerryCavanagh
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Fixed!

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