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RarityMenu.cs
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RarityMenu.cs
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using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Photon.Pun;
using RarityLib.Utils;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reflection;
using TMPro;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.Networking;
using UnboundLib.Utils;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace RarntyMenu
{
[BepInPlugin(ModId, ModName, Version)]
[BepInProcess("Rounds.exe")]
public class RarityMenu : BaseUnityPlugin
{
private const string ModId = "Rarity.Toggle";
private const string ModName = "Rarity Toggle";
public const string Version = "999.0.0";
bool ready = false;
int maxRarity = 2;
static bool first = true;
internal static List<CardInfo> defaultCards
{
get
{
return ((CardInfo[])typeof(CardManager).GetField("defaultCards", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null)).ToList();
}
}
internal static List<CardInfo> activeCards
{
get
{
return ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null)).ToList();
}
}
internal static List<CardInfo> inactiveCards
{
get
{
return (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null);
}
set { }
}
internal static List<CardInfo> allCards
{
get
{
var r = CardManager.cards.Values.Select(v=>v.cardInfo).ToList();
r.Sort((c1, c2) => c1.cardName.CompareTo(c2.cardName));
return r;
}
set { }
}
public static Dictionary<string, ConfigEntry<string>> CardRaritys = new Dictionary<string, ConfigEntry<string>>();
public static Dictionary<string, CardInfo.Rarity> CardDefaultRaritys = new Dictionary<string, CardInfo.Rarity>();
public static Dictionary<string, TextMeshProUGUI> CardRaritysTexts = new Dictionary<string, TextMeshProUGUI>();
public static Dictionary<string, List<CardInfo>> ModCards = new Dictionary<string, List<CardInfo>>();
public void Awake()
{
new Harmony(ModId).PatchAll();
}
public void Start()
{
Unbound.Instance.ExecuteAfterFrames(60, () =>
{
string mod = "Vanilla";
foreach(CardInfo card in allCards) {
mod = CardManager.cards.Values.First(c => c.cardInfo == card).category;
CardRaritys[card.name] = Config.Bind(ModId, card.name, "DEFAULT", $"Rarity value of card {card.cardName} from {mod}");
CardDefaultRaritys[card.name] = card.rarity;
CardInfo.Rarity cardRarity = RarityUtils.GetRarity(CardRaritys[card.name].Value);
if(cardRarity == CardInfo.Rarity.Common && CardRaritys[card.name].Value != "Common") {
cardRarity = CardDefaultRaritys[card.name];
CardRaritys[card.name].Value = "DEFAULT";
}
card.rarity = cardRarity;
// mod
if(!ModCards.ContainsKey(mod)) ModCards.Add(mod, new List<CardInfo>());
ModCards[mod].Add(card);
}
maxRarity = Enum.GetValues(typeof(CardInfo.Rarity)).Length - 1;
ready = true;
});
Unbound.RegisterMenu(ModName, delegate () { }, menu => Unbound.Instance.StartCoroutine(SetupGUI(menu)), null, false);
Unbound.RegisterHandshake(ModId, this.OnHandShakeCompleted);
SceneManager.sceneLoaded += (r, d) => first = true;
}
private void OnHandShakeCompleted()
{
if (PhotonNetwork.IsMasterClient)
{
NetworkingManager.RPC(typeof(RarityMenu), nameof(SyncSettings), new object[] { CardRaritys.Keys.ToArray(), CardRaritys.Values.Select(c => c.Value).ToArray() });
}
}
[UnboundRPC]
private static void SyncSettings(string[] cards, string[] rarities)
{
if (first)
{
first = false;
Dictionary<string, string> cardRarities = new Dictionary<string, string>();
for (int i = 0; i < cards.Length; i++)
{
cardRarities[cards[i]] = rarities[i];
}
allCards.ForEach(c => c.rarity = cardRarities[c.name] != "DEFAULT" ? RarityUtils.GetRarity(cardRarities[c.name]) : CardDefaultRaritys[c.name]);
}
}
private IEnumerator SetupGUI(GameObject menu)
{
yield return new WaitUntil(() => ready);
yield return new WaitForSecondsRealtime(0.1f);
NewGUI(menu);
yield break;
}
private void NewGUI(GameObject menu)
{
MenuHandler.CreateText(ModName, menu, out _, 60, false, null, null, null, null);
foreach (string mod in ModCards.Keys.OrderBy(m => m == "Vanilla" ? m : $"Z{m}"))
{
ModGUI(MenuHandler.CreateMenu(mod, () => { }, menu, 60, true, true, menu.transform.parent.gameObject), mod);
}
}
private void ModGUI(GameObject menu, string mod)
{
MenuHandler.CreateText(mod.ToUpper(), menu, out _, 60, false, null, null, null, null);
foreach (CardInfo card in ModCards[mod])
{
MenuHandler.CreateText(card.cardName, menu, out _, 30, color: CardChoice.instance.GetCardColor(card.colorTheme));
Color common = new Color(0.0978f, 0.1088f, 0.1321f);
Color c = RarityUtils.GetRarityData(CardRaritys[card.name].Value != "DEFAULT" ? RarityUtils.GetRarity(CardRaritys[card.name].Value) : CardDefaultRaritys[card.name]).colorOff;
CardRaritysTexts[card.name] = CreateSliderWithoutInput(CardRaritys[card.name].Value, menu, 30, -1, maxRarity, CardRaritys[card.name].Value == "DEFAULT" ? -1 : (int)RarityUtils.GetRarity(CardRaritys[card.name].Value), (value) =>
{
if (value >= 0)
CardRaritys[card.name].Value = RarityUtils.GetRarityData((CardInfo.Rarity)(int)value).name;
else
CardRaritys[card.name].Value = "DEFAULT";
card.rarity = CardRaritys[card.name].Value != "DEFAULT" ? RarityUtils.GetRarity(CardRaritys[card.name].Value) : CardDefaultRaritys[card.name];
try
{
Color common = new Color(0.0978f, 0.1088f, 0.1321f);
Color c = RarityUtils.GetRarityData(CardRaritys[card.name].Value != "DEFAULT" ? RarityUtils.GetRarity(CardRaritys[card.name].Value) : CardDefaultRaritys[card.name]).colorOff;
CardRaritysTexts[card.name].text = value >= 0 ? card.rarity.ToString().ToUpper() : "DEFAULT";
CardRaritysTexts[card.name].color = c.Equals(common) ? Color.white : c;
}
catch { }
}, out _, true, color: c.Equals(common) ? Color.white : c).GetComponentsInChildren<TextMeshProUGUI>()[2];
}
}
private static GameObject CreateSliderWithoutInput(string text, GameObject parent, int fontSize, float minValue, float maxValue, float defaultValue,
UnityAction<float> onValueChangedAction, out Slider slider, bool wholeNumbers = false, Color? sliderColor = null, Slider.Direction direction = Slider.Direction.LeftToRight, bool forceUpper = true, Color? color = null, TMP_FontAsset font = null, Material fontMaterial = null, TextAlignmentOptions? alignmentOptions = null)
{
GameObject sliderObj = MenuHandler.CreateSlider(text, parent, fontSize, minValue, maxValue, defaultValue, onValueChangedAction, out slider, wholeNumbers, sliderColor, direction, forceUpper, color, font, fontMaterial, alignmentOptions);
UnityEngine.GameObject.Destroy(sliderObj.GetComponentInChildren<TMP_InputField>().gameObject);
return sliderObj;
}
}
[Serializable]
[HarmonyPatch(typeof(ToggleCardsMenuHandler), nameof(ToggleCardsMenuHandler.UpdateVisualsCardObj))]
public class Patch
{
public static void Prefix(GameObject cardObject)
{
Unbound.Instance.ExecuteAfterFrames(15, () => {
if (ToggleCardsMenuHandler.cardMenuCanvas.gameObject.activeSelf)
{
string name = cardObject.GetComponentInChildren<CardInfo>().name.Substring(0, cardObject.GetComponentInChildren<CardInfo>().name.Length - 7);
cardObject.GetComponentInChildren<CardInfo>().rarity = RarityMenu.CardRaritys[name].Value != "DEFAULT" ? RarityUtils.GetRarity(RarityMenu.CardRaritys[name].Value) : RarityMenu.CardDefaultRaritys[name];
cardObject.GetComponentsInChildren<CardRarityColor>().ToList().ForEach(r => r.Toggle(true));
}
});
}
}
}