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I have a chat app implemented in asyncdisplaykit, and the last version I used was 2.5.1. I have a image upload usecase which is shown in the video below:
You can see from the video that the bubble became empty when I nav back and in. I'm using an rxswift observer to observe a global file upload state and will update the ui immediately in didEnterVisibleState function like below:
override func didEnterVisibleState() {
super.didEnterVisibleState()
setupObservables() //will update ui in main thread
}
override func didExitVisibleState() {
super.didExitVisibleState()
tearDownObservables()
//reset the progress state in case the finished uploading lost track
resetUI()
}
the 'setupobservables' include logics of updating the ui with the observed uploading progress value
Tried printout the layout and didn't find anything wrong, I'm setting automanagedsubnodes to true
Now what I figured out why the ui progress bar displayed correctly at first but got prob when I nav back and nav in again. I think there is a small delay in the new version between the layout finished and didEnterVisibleState time window, I have to manually add a small delay or async dispatch or aysnc dispatch to make the ui display correctly like below:
Me too, I faced this issue.
In my case, I forced setNeedLayout after textNode attributedText value with a few sec delay
Observable.just(NSAttributedString(string:"test").delay(2.0, scheduler:MainScheduler.asyncInstance)// a few sec delay.subscribe(onNext:{[weak self] value inself?.textNode.attributedText = value // update attributedText (data)self?.setNeedsLayout()// call setNeedsLayout}.disposed(by: disposeBag)
Texture v2.6 doesn't have problem
but, In same code, Texture v2.7 occur problem like this picture
In my case, I implemented didSelectRowAt in ASTableNode to present another VC. After tap, the didSelectRowAt emits immediately while the viewWillAppear won't emit without a delay or a second tap.
Currently hacked using DispatchQueue.main.async manually.
I have a chat app implemented in asyncdisplaykit, and the last version I used was 2.5.1. I have a image upload usecase which is shown in the video below:
https://asyncdisplaykit.slack.com/files/U4HRU63CH/FB07PTMHN/screenrecording_06-04-2018_14-42-41.mp4
Or this:
https://www.dropbox.com/s/ei9r5uo1wegunaj/screenrecording_06-04-2018_14-42-41.mp4?dl=0
Everything worked well until I upgraded to 2.7:
https://asyncdisplaykit.slack.com/files/U4HRU63CH/FB0ML27C4/screenrecording_06-04-2018_14-47-00.mp4
Or this:
https://www.dropbox.com/s/9i55m7gw6121hj0/screenrecording_06-04-2018_14-47-00.mp4?dl=0
You can see from the video that the bubble became empty when I nav back and in. I'm using an rxswift observer to observe a global file upload state and will update the ui immediately in didEnterVisibleState function like below:
the 'setupobservables' include logics of updating the ui with the observed uploading progress value
Tried printout the layout and didn't find anything wrong, I'm setting automanagedsubnodes to true
Now what I figured out why the ui progress bar displayed correctly at first but got prob when I nav back and nav in again. I think there is a small delay in the new version between the layout finished and didEnterVisibleState time window, I have to manually add a small delay or async dispatch or aysnc dispatch to make the ui display correctly like below:
Or
But the blank ui issue is not related to threading because I always call the update ui function in main thread controlled by rxswift.
Previously in 2.5.1 I don't need to add such delay. No luck asking in slack. Would be very appreciated if you could provide some help!
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