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Worker costs #272

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GrantSP opened this issue Apr 19, 2014 · 4 comments
Open

Worker costs #272

GrantSP opened this issue Apr 19, 2014 · 4 comments

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@GrantSP
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GrantSP commented Apr 19, 2014

The cost of workers seems to be unreasonably high.
The production value is somewhere around 50% greater than a settler yet it could be argued they, settlers, are more difficult to build.

Add to that the extremely cheap workboats, which are good, and the cost, both in production and gold, of workers seems high.

What is the formula of relative value used here and can it be tweaked?

@EricB1
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EricB1 commented Apr 28, 2014

It does seem pretty high to me too.

@skodkim
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skodkim commented Apr 29, 2014

Agree

@Spheniscine
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I believe so too. It seems that I pretty much have to take Liberty -> Citizenship for my first two policies just to develop in a reasonable time (unless I get lucky and score the right random event)

@GrantSP
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GrantSP commented Jul 6, 2014

I can't see where the change to workers is made in the code.
The only changes made to civilian units is to workboats, caravans and cargo ships and they are all reduced. Mind you I can't test anything just yet, I am only looking at the code in preparation for the next edit.
If anyone can tell me what the vanilla costs of workers are and whether that changes depending on level would be helpful.
Still about a month before I can get back to my computer.

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