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Releases: ThatNintendoNerd/stage_25m

Version 1.1.0

29 Mar 19:52
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  • The codebase has received a major rewrite, making it significantly more readable and maintainable.
    • Function hook offsets and inline hook offsets have all been updated to their Ver. 13.0.1 counterparts.
  • A bug was fixed in the accompanying stage where contact with the rolling barrel's attack collision would attack a foe consecutively at a very specific moment in its animation.
    • The frame to swap attack collisions in the original stage is set to 90.0, and colliding with the second attack collision would disregard any frames until the first attack collision can re-hit its opponent.
    • This was resolved by making the first attack collision intangible and appear inside of Donkey Kong while he is grabbing a barrel, then swapping it out as soon as the barrel is released.

Initial Release

31 Jul 00:04
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Build of libstage_25m.nro from master.