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Feature Request: GeckoLib usage for mob models #2153

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Zepalesque opened this issue May 5, 2024 · 0 comments
Closed
3 tasks done

Feature Request: GeckoLib usage for mob models #2153

Zepalesque opened this issue May 5, 2024 · 0 comments
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type/request The issue is a feature or change request and does not fit into the other types.

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@Zepalesque
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Zepalesque commented May 5, 2024

What Feature Types Apply to This Request?

Entity

Other Type

No response

Is This an Enhancement to a Preexisting Feature?

  • I confirm this request is an enhancement to a feature already in The Aether.

What Is Your Feature Request?

I know this probably won’t get added as it’d require a complete rework of all the mob rendering stuff, requesting it anyway just in case it does get considered, as it would make my life easier with redux stuff 😂
Pretty much, it’d be nice for the mod’s mobs to use geckolib, so that their models can be easily manipulated with a resource pack

Why Should It Be in the Mod?

A variety of reasons, mainly that it would allow users and addon creators to modify the mod’s entities much more easily
It would also likely make cross-addon model modifications easier, for instance for redux I could much more easily modify protect your moa’s models without needing to figure out how on earth I do that since I’m switching to geckolib model stuff lol

Does This Feature Improve Compatibility With Another Mod?

No response

Please Read and Confirm the Following

  • I have confirmed this feature is either in the original Aether mod, or improves parity between The Aether and Minecraft or other mods.
  • I have confirmed this suggestion is unique and has not been suggested already.
@Zepalesque Zepalesque added the type/request The issue is a feature or change request and does not fit into the other types. label May 5, 2024
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Labels
type/request The issue is a feature or change request and does not fit into the other types.
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