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D3D11 Project

A project I worked on in college for creating a 3D renderer from scratch. This was built up over the course of 3 months, and I had to hit multiple render targets for the final scene:

  • Transparent Objects
  • Point Lights & Spot Lights
  • Specular Lighting
  • Multiple Models
  • Moving / Rotating Models
  • Skybox

A custom program made by my college was used to generate the .h model files to speed up creation, though we also learned how to create a model in-code during the start of the project.