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board_functions.cs
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board_functions.cs
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$Crumbling::AcceptedBricks = "brick2x2Data brick2x2fData brick2x4Data brick2x4fData brick4x4Data brick4x4fData brick4x6Data brick4x8Data brick4x8fData brick8x8Data brick8x8fData brick4xCubeData brick10x10Data brick2x2x3Data";
if($Crumbling::Offset $= "") {
$Crumbling::Offset = getRandom(-1000,1000) SPC getRandom(-1000,1000) SPC 100;
}
if(!isObject(ArenaSpawnPoints)) {
new SimSet(ArenaSpawnPoints);
}
function startNewBoard() {
EnvDBGroup.setEnvironmentTheme(getRandom(0,EnvDBGroup.getCount()));
%colors = getRandom(0,4);
%brick = getWord($Crumbling::AcceptedBricks,getRandom(0,getWordCount($Crumbling::AcceptedBricks)-1));
%x = getRandom(12,20)*(mCeil($DefaultMinigame.numMembers/8));
%y = getRandom(12,20)*(mCeil($DefaultMinigame.numMembers/8));
%z = getRandom(1,12);
$Crumbling::BrickArea = %brick.brickSizeX * %brick.brickSizeY;
%spaced = 0;
if(!getRandom(0,3)) {
%spaced = 1;
}
%terrain = 0;
deleteVariables("$Crumbling::Terrain*");
if($Crumbling::BrickArea >= 12) {
if(!getRandom(0,3)) {
%terrain = 1;
for(%i=0;%i<%x;%i++) {
for(%j=0;%j<%y;%j++) {
$Crumbling::Terrain[%i,%j] = getRandom(-1,1);
}
}
}
}
%apart = 0;
if($Crumbling::BrickArea <= 64) {
if(!getRandom(0,3)) {
%apart = 1;
}
}
%rand_color = 0;
if(!getRandom(0,8)) {
%rand_color = 1;
}
%mods = %spaced SPC %terrain SPC %apart SPC %rand_color;
startBuildingBoard(%x SPC %y SPC %z,%colors,%brick,%mods);
ArenaSpawnPoints.clear();
}
function startBuildingBoard(%size,%colors,%brick,%mods) {
BrickGroup_888888.deleteAll();
$Crumbling::BuildingBoard = 1;
$Crumbling::BuildStart = getRealTime();
%spaced = getWord(%mods,0);
%terrain = getWord(%mods,1);
%apart = getWord(%mods,2);
%rand_color = getWord(%mods,3);
if(%spaced) {
%modstr = "[Expanded]";
}
if(%terrain) {
%modstr = "[Terrain]" SPC %modstr;
}
if(%apart) {
%modstr = "[Apart]" SPC %modstr;
}
if(%rand_color) {
%modstr = "[Random Color]" SPC %modstr;
}
messageAll('MsgUploadStart',"\c0Loading" SPC getWord(%size,0) @ "x" @ getWord(%size,1) @ "x" @ getWord(%size,2) SPC %brick.uiName SPC "brick arena. Please wait... \c7[ETA:" SPC getTimeString(((getWord(%size,0)*getWord(%size,1)*getWord(%size,2)*2)/($fps::virtual/500))/1000) @ "]");
gameDebugMessage("Core","FPS values:" SPC $fps::real SPC "[real]" SPC $fps::virtual SPC "[virtual]",info);
if(strLen(%modstr) > 0) {
messageAll('',"\c0MODIFIERS:" SPC %modstr);
}
buildBoard(0,0,0,%brick,getWord(%size,0) SPC getWord(%size,1) SPC getWord(%size,2)-1,%colors,%mods);
for(%i=0;%i<$DefaultMinigame.numMembers;%i++) {
%client = $DefaultMinigame.member[%i];
if(isObject(%client.player)) {
%client.player.delete();
%camera = %client.Camera;
%camera.setFlyMode();
%camera.mode = "Observer";
%client.setControlObject(%camera);
}
}
}
function buildBoard(%x,%y,%z,%brickdata,%max,%gradient,%mods) {
%size[x] = %brickdata.brickSizeX/2;
%size[y] = %brickdata.brickSizeY/2;
%size[z] = %brickdata.brickSizeZ/5;
%offset[x] = getWord($Crumbling::Offset,0);
%offset[y] = getWord($Crumbling::Offset,1);
%offset[z] = getWord($Crumbling::Offset,2);
%pos[x] = (%x*%size[x])+%offset[x];
%pos[y] = (%y*%size[y])+%offset[y];
%pos[z] = (%z*%size[z])+%offset[z];
%max[x] = getWord(%max,0);
%max[y] = getWord(%max,1);
%max[z] = getWord(%max,2);
%spaced = getWord(%mods,0);
%terrain = getWord(%mods,1);
%apart = getWord(%mods,2);
%rand_color = getWord(%mods,3);
if(%spaced) {
%pos[z] += (%z*12)+%size[z];
}
if(%terrain) {
%pos[z] += $Crumbling::Terrain[%x,%y]*%size[z];
%pos[z] += $Crumbling::Terrain[%x+1,%y]*%size[z];
%pos[z] += $Crumbling::Terrain[%x-1,%y]*%size[z];
%pos[z] += $Crumbling::Terrain[%x,%y+1]*%size[z];
%pos[z] += $Crumbling::Terrain[%x,%y-1]*%size[z];
}
%mult = 1;
if(%apart) {
%mult = 2;
}
if(%rand_color) {
%color = getRandom(0,59);
} else {
%color = (%max[z]-%z)+(12*%gradient);
}
%name = "ArenaBrick_" @ %x @ "_" @ %y @ "_" @ %z;
%brick = new fxDTSBrick(%name) {
angleID = 0;
colorFxID = 0;
colorID = %color;
dataBlock = %brickdata;
enableTouch = 1;
isBasePlate = 0;
isPlanted = 1;
position = %pos[x]*%mult SPC %pos[y]*%mult SPC %pos[z];
printID = 0;
scale = "1 1 1";
shapeFxID = 0;
stackBL_ID = 888888;
rand = %ter_rand;
};
if(%z == %max[z]) {
%spawn = new ScriptObject(ArenaSpawnPoint) {
position = %pos[x]*%mult SPC %pos[y]*%mult SPC %pos[z]+%size[z];
brick = %brick;
};
ArenaSpawnPoints.add(%spawn);
}
BrickGroup_888888.add(%brick);
%brick.plant();
%brick.setTrusted(1);
%x++;
if(%z >= %max[z] && %y >= %max[y] && %x >= %max[x]) {
endBuildBoard();
return;
}
if(%y >= %max[y] && %x >= %max[x]) {
%x = 0;
%y = 0;
%z++;
}
if(%x >= %max[x]) {
%x = 0;
%y++;
}
$Crumbling::BuildSched = schedule(2,0,buildBoard,%x,%y,%z,%brickdata,%max,%gradient,%mods);
}
function endBuildBoard() {
%time = getRealTime() - $Crumbling::BuildStart;
messageAll('MsgProcessComplete',"\c0" @ BrickGroup_888888.getCount() SPC "bricks generated in" SPC getTimeString(%time/1000));
$Crumbling::BuildingBoard = 0;
$Crumbling::HasStarted = 0;
$DefaultMinigame.startingBricks = BrickGroup_888888.getCount();
$DefaultMinigame.resetSched = $DefaultMinigame.schedule(2000,reset);
}