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Redesign spawner panel UI #222
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That's an interesting idea actually! @StandingPadAnimations do you think it should be just one entire new tab for MCprep? I need to research how to create new categories, but most likely it would have to be at the very bottom. At worst, it would need to be located in one of the tabs (or split across multiple by context). I think the spawner issue remains though, still have to think how to show the 4+ different spawn modes. I could do one sub panel for each in this mode potentially though, just feels extraneous and a lot of nesting. |
I think one tab should be fine(to avoid overwhelming users). Though perhaps for the spawn modes, there could be a drop down menu for them. That way, the panel could be more organized |
To reiterate the current state of things, unless I come up with and commit to a different design, the next release will look like: The next best simple approach would be converting the horizontal bar into a dropdown (I don't like this because someone who doesn't press the dropdown won't see all the other options), or just have individual subpanels for each (though the panel gets to be quite long if all are expanded). |
What about a vertical bar? |
Closing this issue in the meantime as I think this UI is good enough to not further delay a release. |
With entity & generic block spawners coming, the Spawner panel is going to get too crowded to show all modes at once. Additionally, while most spawner features are enforced and should continue to only be accessible in Object mode, I do want to create a power user feature where spawning an item in pose mode automatically parents (and possibly repositions) the spawned object at the active bone. What this means is that there will be different poll contexts for the spawner categories, and so we have to think about how this structure will appear.
To reiterate the types of spawners we will have:
The New UI proposals
Current ideas, but open to input:
At this moment, I'm leaning towards option 4 above, but keen to hear what advice other might have. Additional considerations include making sure the change is intuitive for existing MCprep users, knowing that any video tutorials will be immediately outdated. This is ok, as long as things are just as clearly visible as before (which I think we get with option 4, but would lose with option 3).
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