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General-block model spawning #77
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Is this being worked on, or maybe there is a way to do it manually? |
Sorry for the delay @SkyDiverCool, it's not there yet, but I still have plans for it. In the meantime, you can do this manually. If you take e.g. BoxScapeStudio's rig pack (which includes a file with all blocks), you can import the models there via the normal blender import process, or even copy those models into the meshswap blend file (in the MCprep addon folder under blender settings), and by making each block a group/collection (centered on itself), you'd be able to use the spawning like you wish. |
Not a code update, but an encapsulation of a general +1 to this feature. An existing jmc2obj user is running into errors exporting custom resource pack models in the program directly, therefore it would be helpful to at least have MCprep directly read the models found in resource packs. Generally this request is inline with the core request here. One side thought this generates, is potentially the ability to use MCprep to more quickly and rapidly author and test Minecraft resource packs by exporting models from Blender, as it essentially would be using the same engine (but in reverse). TODO: Collect reference resource packs with custom models to start exploring. |
While the main branch is merged, some work remains to add test runners for this, do some style cleanup, and add a UI and spawner code for it. Will keep this issue open until that is done. |
Closing this now as the feature is now polished with a UI wrapped around! Any future bugs or improvements can be added with new issue reports. |
Vision
Ability to one-click add any block, not just those custom blocks stored in the meshswap file
Approach
Additional research links
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