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"__comment": "flip-v may be required if your texture appears mirrored. See OBJloader::read() for other flags. currently the available options are",
"__comment1": "detectCullableFaces (default true) = try to convert faces to Directional Quads (EAST, WEST, etc) instead of just general quads",
"__comment2": "diffuseLighting (default false) = attempt to apply the direction-dependent lighting as per vanilla blocks. Currently does nothing.",
"__comment3": "flipV (default false) = mirror the texture sheet top-->bottom (if your textures appear upside-down)",
"__comment4": "ambientToFullbright (default true) = always render at maximum world illumination (combinedLight) regardless of the actual skylight or blocklight present",
"__comment5": "materialLibraryOverrideLocation (default null) = use this path/filename for the material library file .mtl",