A ResoniteModLoader mod for Resonite that adds a lot of useful things for transferring bone references of skinned mesh renderers
- Copy Bone References into Clipboard - reads all the references in bone list of SkinnedMeshRenderer and serializes them into Clipboard
- Paste directly - reads reference list from Clipboard and directly sets bone list to whatever was found in the Clipboard
- Paste based on names - reads reference list from Clipboard, and then goes through the current bone list of the skinned mesh renderer, replacing every bone reference with one that was found in Clipboard
- Set references from hierarchy - goes through the current bone list of the skinned mesh renderer, replacing every bone with one that was found in the provided hierarchy
- I want to apply clothes onto my avatar
- Open your avatar mesh in inspector
- Click 'Copy bone references into clipboard'
- Open your clothes mesh in inspector
- Click 'Paste based on names'
- I want to apply clothes onto my avatar, but they have some extra bones!
- Open your clothes mesh in inspector
- Drag and drop hips slot of the avatar's armature into Armature Root
- Click 'Set references from hierarchy'
- Oh no! My bone list in SkinnedMeshRenderer is now completely empty!
- Open your mesh in inspector
- Set avatar's hips slot into Armature Root
- Make sure 'Use mesh bone list instead' is checked
- Click 'Set references from hierarchy'
- Install ResoniteModLoader.
- Place BoneReferenceHelper.dll into your
rml_mods
folder. This folder should be atC:\Program Files (x86)\Steam\steamapps\common\Resonite\rml_mods
for a default install. You can create it if it's missing, or if you launch the game once with ResoniteModLoader installed it will create the folder for you. - Start the game. If you want to verify that the mod is working you can check your Resonite logs.