Combine the render-loop wait with the button press wait #3
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Instead of doing non-blocking read followed by some sleep, we can combine the
time we want to wait until the next render cycle with waiting for the button
presses.
This means that even with slow rates, aka long sleep times, we can still react
quickly to button presses.
Testing locally it does work though I don't know if there was some reason for the loop to be the way it is right now. Beyond the first iteration it shouldn't matter whether the button change detection is the first or last thing as the sequence is still going to be the same.