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Luadec, and it's JNI support code is the last thing left in the ca.fraggergames.ffxivextract.* namespace as it's JNI components compile specifically state at compile time what namespace it uses, being able to recompile it will additionally allow it to be moved into the common com.fragmenterworks.ffxivextract.* namespace.
There seems to be no hard issues with doing this, Ioncannon simply did not do this as it requires a recompile and it is not a user facing bug to have leftovers in the original namespace.
The original build scripts state it uses GCC to compile, and I do not have GCC integrated into the current build system yet.
Changes are in ldprint.c, luadec.c, and lundump.c mainly to enable JNI support, and emitting status/decompiling messages as part of the output for the lua decoder view in file explorer
The Lua 5.1.5 source code, with 1f2a77b being the only change to it
JNI glue code (custom to us):
makefile (requires jdk1.6.0_43 and GCC (unknown version))
copyright (a copyright notification for lua 5.1.5)
Luadec is a native c library, and only the windows x86 version is available precompiled.
This should be changed to: (in order of preference)
The original luadec repos have not been updated in years, so there's no real need to recompile it except as needed.
Roadmap:
luadec-jni
into a separate repolua
source code fromluadec
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