-
Notifications
You must be signed in to change notification settings - Fork 0
/
EventTypes.h
68 lines (61 loc) · 1.99 KB
/
EventTypes.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
#pragma once
/**
* \file EventTypes.h
* Defines identifiers for event types, event pipes EventHaler types
*/
/**
* \brief Used to quickly identify events without having to cast them
* \note When writing a new event class, add a new identifer for it here.
*/
typedef enum
{
DOCKEVENT,
SHIFTCGEVENT,
CGHASCHANGEDEVENT,
VESSELLAYOUTCHANGEDEVENT,
LIFTOFFEVENT,
TOUCHDOWNEVENT,
MASSHASCHANGEDEVENT,
CONSUMABLEADDEDEVENT,
RCSCHANGEDEVENT,
SIMULATIONSTARTEDEVENT,
HULLSHAPEREMOVEDEVENT,
TDPOINTSCHANGEDEVENT,
TOGGLEGEAREVENT,
STARTANIMATIONEVENT,
STOPANIMATIONEVENT,
ANIMATIONFINISHEDEVENT,
VESSELVISUALCREATEDEVENT,
VESSELVISUALDESTROYEDEVENT,
TRACKINGANIMATIONSTATUSEVENT,
MODIFYANIMATIONEVENT,
ANIMATIONSTARTEDEVENT,
ANIMATIONFAILEDEVENT,
SETANIMATIONSTATEEVENT
} EVENTTYPE;
/**
* \brief Defines the event pipes existing in IMS2
*/
typedef enum
{
WAITING_PIPE, //!< The waiting pipe is a pipe that is treated special by event handlers. This pipe will not be processed on sendEvents(), but on processWaitingQueue() instead
DEFAULT_PIPE, //!< The default pipe depends on the settings of the respective EventHandler generating the event
VESSEL_TO_MODULE_PIPE, //!< Carries events from the vessel to modules, and from there to module functions
MODULE_TO_VESSEL_PIPE, //!< Carries events from a module to the vessel
INSIDE_MODULE_PIPE, //!< Carries events from a modulefunction to its module and from there to all modulefunctions in the same module
VESSEL_TO_GUI_PIPE, //!< Allows the vessel to send events to its GUI surfaces so displays can react to other input than merely from the user
MANAGER_TO_VESSEL_PIPE //!< Allows managers to send events to the vessel
} EVENTPIPE;
/**
* \brief Defines the possible EventHandler types
* \note EventHandler types in IMS2 signify the kind of object hiding behind the EventHandler
*/
typedef enum
{
GUISURFACE_HANDLER,
VESSEL_HANDLER,
MODULE_HANDLER,
MODULE_FUNCTION_HANDLER,
MOVABLE_HANDLER,
MANAGER_HANDLER
} EVENTHANDLERTYPE;