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roysmeding edited this page Jun 10, 2012 · 5 revisions

Command packets consist of the following:

sync (0E) destination address length of data + checksum data byte 1 data byte 2 ... data byte N-1 checksum
The checksum is the sum of the destination address, length of data and data, mod 256

Commands marked as 'required' must be implement to conform to the standard. The rest can be left unimplemented, support is indicated by the reply to command 0x14 'get slave features'.

ID Required Description
broadcast commands (meant for all active nodes, sent to node ID FF)
F0 x reset
F1 x set node address
F2   set up communications
initialization commands
10 x read ID data
11 x get command format revision
12 x get JVS revision
13 x get supported communications versions
14 x get slave features
15   convey ID of main board
I/O commands
20   read switch inputs
21   read coin inputs
22   read analog inputs
23   read rotary inputs
24   read key code input?
25   read screen position input (duckhunt gun style)
26   read general-purpose (unrelated to player) input
2e   something with payouts?
2f x request to retransmit data in case of checksum failure
30   decrease number of coins
31   output the number of payouts?
32   general-purpose output
33   analog output
34   output character data, e.g. to LCD
35   output the total number of coins?
36   subtract payouts?
37   general-purpose output 2
38   general-purpose output 3
Manufacturer-specific
60-7F   reserved for manufacturer-specific commands
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