/
ConsoleController.cpp
76 lines (65 loc) · 1.78 KB
/
ConsoleController.cpp
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#include <stack>
#include "ConsoleController.h"
ConsoleController::ConsoleController(ControllerCallback * callback, CommandInterface * commandInterface):
HasDone(false)
{
consoleModel = new ConsoleModel();
consoleView = new ConsoleView();
consoleView->AttachController(this);
consoleModel->AddObserver(consoleView);
this->callback = callback;
this->commandInterface = commandInterface;
}
void ConsoleController::EvaluateCommand(std::string command)
{
if(command.length())
{
if (command.substr(0, 6) == "!load ")
CloseConsole();
int returnCode = commandInterface->Command(command);
consoleModel->AddLastCommand(ConsoleCommand(command, returnCode, commandInterface->GetLastError()));
}
else
CloseConsole();
}
void ConsoleController::CloseConsole()
{
if(ui::Engine::Ref().GetWindow() == consoleView)
ui::Engine::Ref().CloseWindow();
}
std::string ConsoleController::FormatCommand(std::string command)
{
return commandInterface->FormatCommand(command);
}
void ConsoleController::NextCommand()
{
size_t cIndex = consoleModel->GetCurrentCommandIndex();
if (cIndex < consoleModel->GetPreviousCommands().size())
consoleModel->SetCurrentCommandIndex(cIndex+1);
}
void ConsoleController::PreviousCommand()
{
size_t cIndex = consoleModel->GetCurrentCommandIndex();
if(cIndex > 0)
consoleModel->SetCurrentCommandIndex(cIndex-1);
}
void ConsoleController::Exit()
{
if(ui::Engine::Ref().GetWindow() == consoleView)
ui::Engine::Ref().CloseWindow();
if(callback)
callback->ControllerExit();
HasDone = true;
}
ConsoleView * ConsoleController::GetView()
{
return consoleView;
}
ConsoleController::~ConsoleController() {
if(ui::Engine::Ref().GetWindow() == consoleView)
ui::Engine::Ref().CloseWindow();
if(callback)
delete callback;
delete consoleModel;
delete consoleView;
}