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ThePython edited this page Oct 8, 2023 · 6 revisions

Tools

Dark and Red Matter tools are faster, unbreakable versions of ordinary tools. Additionally, each tool has at least one ability. Some abilities are free, while some cost some energy (taken from the user's personal energy). Special abilities that break blocks (as well as shearing) drop items directly on the player. Use aux1+right-click to increase the range of abilities and sneak+aux1+right-click to decrease it. Most abilities have cooldowns dependent on their range, mostly to limit lag caused by spamming them. In MineClone2 and Mineclonia, they cannot be destroyed by fire/lava, and can also be upgraded using Upgrades and an Upgrader.

Swords:

Right-clicking with a Dark or Red Matter Swords does a powerful AOE attack, hitting all nearby mobs/players within the radius. This costs 384 energy. With a Red Matter Sword, sneak+right-click allows you to change the mode between "Damage hostile mobs" and "Damage all mobs."

NOTE 1: Only MineClone's hostile mobs will be affected by "Damage hostile mobs" mode. To add other hostile mobs to the list, add the entity name to the hostile_mobs list near the top of swords.lua. You could also open an GitHub issue or pull request asking me to add the mob.

NOTE 2: If some non-mob entities are being damaged (or some mobs aren't), open a GitHub issue with that information (it would also be helpful to know what mob mods you have, if it's anything besides vanilla MCL/MTG). Pull requests work too. You can also add the entity to the aoe_exclude list at the top of swords.lua.

Pickaxes:

Right-clicking on an ore with a Dark/Red Matter Pickaxe will mine all ores in that vein and drop their drops (and XP in MineClone) directly on the player. This uses 8 personal energy per node broken. Right-clicking on any non-ore node with a Red Matter Pickaxe will place a torch, using 8 personal energy. Sneak+right-click will change the digging mode from "Single node mode," "3x1 tall mode," "3x1 wide mode," and "3x1 long mode."

NOTE: Currently, ores are detected with this code:

if name:find("_ore")
or name:find("stone_with")
or name:find("deepslate_with")
or name:find("diorite_with")
or name:find("andesite_with")
or name:find("granite_with")
or name:find("tuff_with")
or (name == "mcl_blackstone:nether_gold")

If an ore isn't detected by this (in other words, right-clicking on it does nothing), tell me via a GitHub issue or submit a pull request. You can also fix this by adding the exchangeclone_ore group to the node definition.

Axes:

In Minetest Game, right-clicking with a Dark/Red Matter Axe will break all tree/leaf blocks in a cube with a radius dependent on the range (range 0 = 1x1x1, range 1 = 3x3x3, etc.). In MineClone, right-clicking will strip all tree blocks in range, and sneak-right-clicking will break them. The range is centered on either the pointed node or the node you're standing on. Breaking nodes costs 8 personal energy per node and stripping them costs 4 (unless range is set to 0, in which case stripping trees is free).

Shovels:

In Minetest Game, right-clicking with a Dark/Red Matter Shovel will break all crumbly/shoveley nodes in a radius dependent on the range. In MineClone, right-clicking will create paths on all possible blocks (with an air block above). Breaking nodes costs 8 personal energy per node and creating paths costs 4 (unless range is set to 0, in which case path creation is free).

Hoes:

Right-clicking with a Dark/Red Matter Hoe will create farmland in a radius dependent on the range, costing 4 energy per node. Dark/Red Matter Hoes also break dirt very quickly. Sneak+right-click to switch between 1x1 and 3x3 digging modes (this only applies to dirt).

Shears (MineClone2 only):

Shearing a sheep or mooshroom with Dark Matter Shears drops up to 8 wool/mushrooms and has a 30% chance to duplicate the mob. Red Matter Shears drop up to 12 items and have a 60% chance to duplicate mobs. Right-clicking will shear all nearby shearable nodes (leaves, cobwebs, grass, etc.) within range, costing 8 personal energy per node.

NOTE: Dark/Red Matter Shears will (like normal shears) still shear sheep when used in dispensers, but there's a chance that they will be misdetected as regular shears. This will not be fixed.

Hammers

Hammers break cracky/pickaxey nodes. Right-clicking will break all cracky/pickaxey nodes in range, costing 8 personal energy per node. Sneak+right-click to change the block breaking mode between "Single node mode" and "3x3 mode."

Red Katar

The Red Katar is a combination of the Red Matter Sword, Axe, Hoe, and Shears. There was no way I could have separate hotkeys for each ability, so the ability that is used depends on what you're pointing at. If you right-click while pointing at a sheep or a mooshroom, it will be sheared (and possibly duplicated). If you're pointed at a tree, the axe ability will be used. If you're pointed at a shearsy node (leaves/grass/cobwebs, etc.) the shears ability will be used. If you're pointed at dirt, the hoe ability will be used (shift+right-click while pointing at dirt to change the dirt digging mode between 1x1 and 3x3). Otherwise, the sword ability will be used.

Red Morningstar

A combination of the Red Matter Shovel, Pickaxe, and Hammer. Sneak-right-clicking while pointed at a node or right-clicking while not pointed at a node will perform the shovel AND hammer abilities (breaking all cracky/pickaxey/crumbly/shovely nodes in range). If you right-click while pointed at a node, the pickaxe ability will be used (so it will mine an ore or place a torch). If you sneak-right-click while not pointed at a node, it will change the range between 1x1, 3x3, 3x1 tall, 3x1 wide, and 3x1 long. Confusing.