I'm building the source to test the CraftTweaker integeration. If it works, may I...? #5
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It has been a month, hasn't it? I am currently releasing an experimental version that has the crafttweaker support in it. I am planning to start adding new features in the holidays, but I may be busy with other things, who knows. |
Also yes, this mod is free to use in any modpack if you give me credit in some visible way (like linking to the curseforge page) |
Thanks, Awesome! |
https://github.com/TheRActivator/From-the-Ground-Up/releases/tag/1.10.2-b1.1_pre1 |
Will you be putting the crafttweaker support documentation up on the minetweaker wiki once the crafttweaker support is officially released? |
Oh right, I should probably explain how the crafttweaker support even works, and - even though you said yourself you like the idea of experimenting - I think I should probably tell you.
For example: "mods.ftgu.Technology.addTechnology("Minecraft", null, <minecraft:dye:0>, 10, 5, "the_holy_ink_sac", [<minecraft:dye:0>,<minecraft:wool:15>]);"
For example: "mods.ftgu.Idea.addIdea("the_holy_ink_sac", [<minecraft:dye:0>,<minecraft:wool:15>]);"
For example: "mods.ftgu.Research.addResearch("the_holy_ink_sac", [[null, null, null],[null,<minecraft:dye:0>,null],[null,<minecraft:wool:15>,null]]);"
For example: "mods.ftgu.Scramble.addScrambled("the_holy_ink_sac", <minecraft:wool:15>, [4, 7]);" |
I'm building the source to test the CraftTweaker integeration.
If it works and I don't experience any bugs, may I include it in my modpack?
I would ofcourse put in a warning that I built it from source and thus is a more prone to bugs and breaking/crashing.
But that's if it works for me and I get the okay from you.
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