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DeviceManager.cpp
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DeviceManager.cpp
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//=================================================================================================
//
// MJP's DX11 Sample Framework
// http://mynameismjp.wordpress.com/
//
// All code licensed under the MIT license
//
//=================================================================================================
#include "PCH.h"
#include "DeviceManager.h"
#include "..\\Exceptions.h"
#include "..\\Utility.h"
using std::wstring;
#if _DEBUG
#define UseDebugDevice_ 1
#define BreakOnDXError_ (UseDebugDevice_ && 1)
#else
#define UseDebugDevice_ 0
#define BreakOnDXError_ 0
#endif
namespace SampleFramework11
{
DeviceManager::DeviceManager() : backBufferFormat(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB),
backBufferWidth(1280),
backBufferHeight(720),
msCount(1),
msQuality(0),
fullScreen(false),
featureLevel(D3D_FEATURE_LEVEL_11_0),
minFeatureLevel(D3D_FEATURE_LEVEL_10_0),
vsync(true),
numVSYNCIntervals(1)
{
refreshRate.Numerator = 60;
refreshRate.Denominator = 1;
// Try to figure out if we should default to 1280x720 or 1920x1080
POINT point;
point.x = 0;
point.y = 0;
HMONITOR monitor = MonitorFromPoint(point, MONITOR_DEFAULTTOPRIMARY);
if(monitor != 0)
{
MONITORINFOEX info;
ZeroMemory(&info, sizeof(info));
info.cbSize = sizeof(MONITORINFOEX);
if(GetMonitorInfo(monitor, &info) != 0)
{
int32 width = info.rcWork.right - info.rcWork.left;
int32 height = info.rcWork.bottom - info.rcWork.top;
if(width > 1920 && height > 1080)
{
backBufferWidth = 1920;
backBufferHeight = 1080;
}
}
}
}
DeviceManager::~DeviceManager()
{
if(immediateContext)
{
immediateContext->ClearState();
immediateContext->Flush();
}
}
void DeviceManager::Initialize(HWND outputWindow)
{
CheckForSuitableOutput();
DXGI_SWAP_CHAIN_DESC desc;
ZeroMemory(&desc, sizeof(DXGI_SWAP_CHAIN_DESC));
if(fullScreen)
{
PrepareFullScreenSettings();
}
else
{
refreshRate.Numerator = 60;
refreshRate.Denominator = 1;
}
desc.BufferCount = 2;
desc.BufferDesc.Format = backBufferFormat;
desc.BufferDesc.Width = backBufferWidth;
desc.BufferDesc.Height = backBufferHeight;
desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
desc.BufferDesc.RefreshRate = refreshRate;
desc.SampleDesc.Count = msCount;
desc.SampleDesc.Quality = msQuality;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
desc.OutputWindow = outputWindow;
desc.Windowed = !fullScreen;
uint32 flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
#if UseDebugDevice_
flags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
DXCall(D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags,
NULL, 0, D3D11_SDK_VERSION, &desc, &swapChain,
&device, NULL, &immediateContext));
featureLevel = device->GetFeatureLevel();
if(featureLevel < minFeatureLevel)
{
wstring majorLevel = ToString<int>(minFeatureLevel >> 12);
wstring minorLevel = ToString<int>((minFeatureLevel >> 8) & 0xF);
throw Exception(L"The device doesn't support the minimum feature level required to run this sample (DX" + majorLevel + L"." + minorLevel + L")");
}
if(BreakOnDXError_ && D3DPERF_GetStatus() == 0)
{
ID3D11InfoQueuePtr infoQueue;
DXCall(device->QueryInterface(__uuidof(ID3D11InfoQueue), reinterpret_cast<void**>(&infoQueue)));
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
}
AfterReset();
}
void DeviceManager::AfterReset()
{
DXCall(swapChain->GetBuffer(0, __uuidof(bbTexture), reinterpret_cast<void**>(&bbTexture)));
DXCall(device->CreateRenderTargetView(bbTexture, NULL, &bbRTView));
// Set default render targets
immediateContext->OMSetRenderTargets(1, &(bbRTView.GetInterfacePtr()), NULL);
// Setup the viewport
D3D11_VIEWPORT vp;
vp.Width = static_cast<float>(backBufferWidth);
vp.Height = static_cast<float>(backBufferHeight);
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;
immediateContext->RSSetViewports(1, &vp);
}
void DeviceManager::CheckForSuitableOutput()
{
HRESULT hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory));
if(FAILED(hr))
throw Exception(L"Unable to create a DXGI 1.1 device.\n "
L"Make sure that your OS and driver support DirectX 11");
// Look for an adapter that supports D3D11
IDXGIAdapter1Ptr curAdapter;
uint32 adapterIdx = 0;
LARGE_INTEGER umdVersion;
while(!adapter && SUCCEEDED(factory->EnumAdapters1(0, &adapter)))
if(SUCCEEDED(adapter->CheckInterfaceSupport(__uuidof(ID3D11Device), &umdVersion)))
adapter = curAdapter;
if(!adapter)
throw Exception(L"Unable to locate a DXGI 1.1 adapter that supports a D3D11 device.\n"
L"Make sure that your OS and driver support DirectX 11");
// We'll just use the first output
DXCall(adapter->EnumOutputs(0, &output));
}
void DeviceManager::PrepareFullScreenSettings()
{
Assert_(output);
// Have the Output look for the closest matching mode
DXGI_MODE_DESC desiredMode;
desiredMode.Format = backBufferFormat;
desiredMode.Width = backBufferWidth;
desiredMode.Height = backBufferHeight;
desiredMode.RefreshRate.Numerator = 0;
desiredMode.RefreshRate.Denominator = 0;
desiredMode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
desiredMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
DXGI_MODE_DESC closestMatch;
DXCall(output->FindClosestMatchingMode(&desiredMode, &closestMatch, device.GetInterfacePtr()));
backBufferFormat = closestMatch.Format;
backBufferWidth = closestMatch.Width;
backBufferHeight = closestMatch.Height;
refreshRate = closestMatch.RefreshRate;
}
void DeviceManager::Reset()
{
Assert_(swapChain);
// Release all references
if(bbTexture)
bbTexture.Release();
if(bbRTView)
bbRTView.Release();
immediateContext->ClearState();
if(fullScreen)
PrepareFullScreenSettings();
else
{
refreshRate.Numerator = 60;
refreshRate.Denominator = 1;
}
DXCall(swapChain->SetFullscreenState(fullScreen, NULL));
DXCall(swapChain->ResizeBuffers(2, backBufferWidth, backBufferHeight,
backBufferFormat, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH));
if(fullScreen)
{
DXGI_MODE_DESC mode;
mode.Format = backBufferFormat;
mode.Width = backBufferWidth;
mode.Height = backBufferHeight;
mode.RefreshRate.Numerator = 0;
mode.RefreshRate.Denominator = 0;
mode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
mode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
DXCall(swapChain->ResizeTarget(&mode));
}
AfterReset();
}
void DeviceManager::Present()
{
Assert_(device);
uint32 interval = vsync ? numVSYNCIntervals : 0;
DXCall(swapChain->Present(interval, 0));
}
}