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Export animation #7

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KemaAlex opened this issue Aug 6, 2020 · 2 comments
Open

Export animation #7

KemaAlex opened this issue Aug 6, 2020 · 2 comments

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@KemaAlex
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KemaAlex commented Aug 6, 2020

Hello!
Are there any plans to add a function to export animation data for character models?

@MeinerI
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MeinerI commented Aug 7, 2020

я уверен, что она будет, потому что исходный код игры изучен. Надо просто подождать :)

@AesirHod
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AesirHod commented Aug 9, 2020

I might not get chance to work on the anims for a while. I'd appreciate any help you can provide. Here's where to start:
https://github.com/MeinerI/KAIN2/blob/master/game/G2/ANIMG2.C
Look at kangaroo, wombat (might be in thisdust.c or mislabeled as MON_combat), foobar, and _G2Anim_InitializeChannel_Linear.
There's also a bit of info in Recombobulator on www.thelostworlds,net
Basically, the anim data is compressed into a bitstream that needs unpacking before it can be made use of.

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