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China Helix Bomb is rarely used #1014
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Oh wow, it would be socool if the Lix could fly by and drop bombs, though might be little OP and feel mod'ish. |
Stubbjax
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My thought on this: Proposal 1: Proposal 2: Proposal 3: Proposal 4: Proposal 5. |
Regarding proposal 4, I tested the ability with an NAPALM_BOMB.mp4I recommend giving it a go and seeing how it feels. It can always be dialed back to a more conservative value. Old: Object ChinaVehicleHelix
Behavior = SpecialAbilityUpdate ModuleTag_33
UnpackTime = 500
End
End New: Object ChinaVehicleHelix
Behavior = SpecialAbilityUpdate ModuleTag_33
UnpackTime = 0
TriggerSound = DaisyCutterWeapon
End
End |
Dang. Looks good. Can we get a comparison to original how most fluid move would look there? |
Super awesome, basically the same as a "drop now!" feature indeed, however microed with the original mechanics. I think that's a really acceptable implementation. |
Very nice, Stubbjax. Should double check how this sound works if multiple Helix are dropping bombs at once. Might need some tweaks in the sounds ini file. |
Looks Awesome, definitely needed |
Here's footage of the original behaviour under perfect conditions. NAPALM_BOMB_2.mp4The problem with the original behaviour is not only the 500ms delay, but the resulting need to wait for visual confirmation of the bomb drop before giving the next move order (there is a high risk of accidentally aborting the drop by moving too soon). Essentially, players currently need to wait for the bomb command network delay (if already in range) + 500ms + player reaction time + move order network delay. In the above footage, I reacted in ~3 frames to seeing the bomb and the game took a further 10 frames to process the subsequent move command, which results in a subtle yet notable difference. This delay is obviously much more pronounced when higher network latencies are involved. It definitely feels a lot nicer to use without the delay.
Good thinking. I tried increasing the respective audio event's |
Doesn't |
Yeah, but that can be a different pull request. Another candidate is Bomb Truck upgrades.
Pretty sure that is exactly what it is for, yes.
Probably should be a different sound effect that links to the same file. Another option is to pitch shift it, to make it noticably different from a Carpet Bomber, which iirc uses the same effect. |
Can we make helix bomb a global upgrade perhaps? |
You'll need to provide some very convincing arguments to support such a controversial shift in design. |
Rocket pods are a global upgrade and are far easier to use en-masse than even the redesigned helix. Probably far more impactful too no matter how you adjust it. While this alone doesn't mean that China should have it as a global upgrade, it is a useful comparison and some food for thought. |
It's true that the Helix and Overlord have some of the most expensive Upgrades. Changing local to global update is quite drastic change though. Adjusting local upgrade price should help too, but certainly is no comparison to global upgrade cheapness, especially when many units can benefit from the one time purchase. |
You are certainly right that Rocket Pods are INSANELY cost efficient, it's food for thought indeed.
Direct investment comparison of Helixes and Comanches:
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Here another pro and con:
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I doubt the value of Napalm Bomb would increase that much as a global upgrade because Helixes are seldom mass-produced (with the exception of money-spam games where the cost is largely irrelevant anyway). The ability would likely be used even less if it held up Air Field / Mig production to research. |
Helix spam vs Demo/GLA/China/Nuke (sometimes Tox) is very common in 1v1, it's one of the meta strats on higher level in fact. In teamgames Helix spam is also very common, it can be very powerful with a mate who spams ground (like Dragons, BMs, Scorps, Overlords, ECMs etc.). |
Helix Spam is meta indeed, especially Vs GLAs |
I see Helix bomb usage more in the early game if you ask me against Tunnels and workers possibly. Reduce price globally and delete time cooldown. |
Proposal 6 added. |
We already buffed Nuke Bomb with #1540. It is not as bad anymore. |
The image above is from current main branch. Seems like it is even worse in 1.04. I still think it is super bad. |
It is not strong against buildings, but it is stronger against vehicles than Napalm Bomb. It has the same damage as Nuke Cannon. We can still apply the other buffs listed above. |
i think it's fine, Nuke Bomb better Vs Units, Napalm Better Vs Buildings is it true that Nuke Cannon and Nuke Bomb do the same damage to buildings? really? Nuke Cannon is this bad vs buildings? |
Remove cooldown after purchasing upgrade. Will make branch. |
China Helix Bomb is rarely used.
Proposal 1
Proposal 2 APPLIED
China Helix with Nuke Bomb deals much less damage than China Helix with Napalm Bomb. Increase Nuke Bomb damage.
Done with
Proposal 3
Reduce cost from 800.
Proposal 4
Remove/Reduce stand still requirement for bomb drop to increase hit chance.
Proposal 5
Increase bomb drop velocity to increase hit chance.
Proposal 6
Make Helix Bomb an Upgrade from China Airfield, just like the USA Rocket Pods is an Upgrade on USA Airfield. This also solves Command Set issue highlighted here:
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