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Make demobikes create an explosion big and powerful enough to destroy other demobikes in close range on death. #138
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This is a design and balancing question. It certainly is reasonable from a design standpoint to apply some friendly damage. It could behave similar to Nuklear Battlemaster for example. But it changes gameplay expectations. |
True. It should be decided whether this change in gameplay expectations is for the good. My personal opinion is nerfing demobikes this way should exclude the situation where the question "will i lose or not?" could be also interpreted as "will the enemy GLA player build enough demobikes or not?". |
I just tested some demo bikes and they do already apply slash damage to friendly units nearby. |
I do not understand. Meaning it applies no damage to nearby Worker on Bike for example? |
This will render demo bikes useless, bomb trucks can take buildings on their own so it makes sense thay they explode in a chain-reaction manner so player can't spam them, demo bikes however can't, they function like a terrorist would not killing themselves in TTs except toxin ones I'm against this |
Before the Demolitions upgrade, the Demo General's Demo Bike uses the
SELF and SUICIDE are pointless, since the unit is already dead. |
After the Demolitions upgrade, the Demo General's Demo Bike with a Terrorist on top only uses the Both of these weapons have |
As well after the Demolitions upgrade: If the Demo General's Demo Bike with anything else than a Terrorist on top is destroyed it will use the If it's suicided by ability it instead uses Both of these also have |
To summarize: Before Demolitions: After Demolitions |
Adding Bike Self Damage post Demo Upgrade would therefore weaken Bike effectiveness a bit. Demo player would need to be more careful when attacking with Bikes to not kill allies. Would that be desirable? |
If the friendly blast radius isn’t too large (triggering chainreactions too easy), then this could maybe help nerfing db’s to more grounded levels, where more micro is needed (splitting, timing and sending from different angles) instead of simply waypointing unstoppable blobs with a few clicks. Still very controversial but atleast worth testing imo. |
It would be very confusing if they were to damage themselves only after the upgrade. If self damage is chosen, the same should happen to non-Demolitions upgrade Terrorists, which includes the other factions. |
Just make demobikes more expensive. Making them do more friendly fire makes them useless. |
Revisiting this, I really like the idea of making them chain-explode easier like Nuke Battlemasters. Cause singular or a few DB's are stoppable, however gangbangs can't be stopped AT ALL and is EXACTLY what makes DB's OP. Wouldn't even need to alter the damage, radius or cost/production values with this singular change I don't think. |
@ImTimK What change do you mean? It's not obvious to me how to proceed here. |
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Currently, if you kill 1 DB in a large group, the rest survive. So if they would chain react like Nuke BM's, then you can't sent big gangs mindlessly anymore and you would have to spread them out and coordinate more. |
Regarding Demo Bikes, I would just like to note that we have merged fix Which makes Terrorists and Demo Bikes (before Demo Upgrade) better vs USA. |
This will force the GLA player to not stack demobikes and will give the opposing player's units time to take out bikes one by one and not in large groups, like it is with bomb trucks.
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