Game client lags significantly when AI units try to find waypoints on large maps #531
Labels
Critical
Severity: Minor < Major < Critical < Blocker
Executable
Is game code related
Performance
Is a performance concern
Game client lags significantly when AI units try to find waypoints on large maps. Easily reproducible on Twilight Flame map by placing a hard AI on top and player on bottom. AI will send units, piles them up on the cliffs, and cause lag spikes.
Explanation of issue from Map Creator perspective:
Replay file with lags:
ai_pathfinding_lag.zip
Game Room setup:
![shot_20211007_181933_2](https://user-images.githubusercontent.com/4720891/136611365-145ef03d-0198-4f10-8952-e7cb8a3920ff.jpg)
Units clogging and causing lags:
![shot_20211007_183248_3](https://user-images.githubusercontent.com/4720891/136611411-7d92ee3c-9eb5-4536-838a-4893542878b9.jpg)
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