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Use a 3D image storage instead of a texture atlas #64

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N3RDIUM opened this issue Aug 13, 2022 · 1 comment
Open

Use a 3D image storage instead of a texture atlas #64

N3RDIUM opened this issue Aug 13, 2022 · 1 comment
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bug Something isn't working enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed Priority 3 Important

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N3RDIUM commented Aug 13, 2022

Currently, PyCraft uses a texture atlas for all the textures. This causes some limitations. We need to use glTexImage3d and glTexSubImage3d for the TextureManager class.

@N3RDIUM N3RDIUM added enhancement New feature or request good first issue Good for newcomers Priority 3 Important labels Aug 13, 2022
@N3RDIUM N3RDIUM added this to the Efficient INFGEN milestone Aug 13, 2022
@N3RDIUM N3RDIUM self-assigned this Aug 13, 2022
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N3RDIUM commented Dec 29, 2022

We have a (sorta) working 3D texture manager, but the texture coords are going crazy. We really do need some help

@N3RDIUM N3RDIUM added bug Something isn't working help wanted Extra attention is needed labels Dec 29, 2022
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Labels
bug Something isn't working enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed Priority 3 Important
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