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Currently, PyCraft has plain textured blocks. We need to add some kind of shader, or a translucent overlay for shading blocks. We also need to add a new Lighting class in terrain/, which will store all the block shading values when the game is running. The shading value of a face depends on the lighting values of the nearby coordinates.
The text was updated successfully, but these errors were encountered:
Currently, PyCraft has plain textured blocks. We need to add some kind of shader, or a translucent overlay for shading blocks. We also need to add a new
Lighting
class interrain/
, which will store all the block shading values when the game is running. The shading value of a face depends on the lighting values of the nearby coordinates.The text was updated successfully, but these errors were encountered: