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Hedgehog_Engine.py
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Hedgehog_Engine.py
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import math
class engine:
# constants
posy = 896/2
posx = 1280 / 2
grv = 0.21875 * 4
rollfrc = 0.0234375 * 4
rolldec = 0.125 * 4
slp = 0.125 * 4
frc = 0.046875 * 4
def __init__(self):
self._onGround = True
self._gsp = 0
self._xsp = 0
self._ysp = 0
self._direction = 'right'
self._angle= 0
self._spin_rev = 0
self._roll= True
self._movement = None
@property
def movement(self): return self._movement
@movement.setter
def movement(self, val):
self._movement = val
if self._movement == 'roll':
print('semi success')
self.roll = True
if self._movement == "right":
print('shit number 2')
self.right()
elif self._movement == "left":
self.left()
elif self._movement != "right" or self._movement != 'left':
self.gsp = self.gsp - (min(abs(self.gsp), engine.frc) * self.sign(self.gsp))
print('friction')
if self.roll == True:
self.gsp = self.gsp - (min(abs(self.gsp), self.rollfrc) * self.sign(self.gsp))
if self._movement == "jump":
self.jump(True)
if self._movement == "end_jump":
self.jump(False)
self.spin_rev -= ((self.spin_rev // 0.25) / 1280)
if self._movement =='spin_charge':
if self.spin_rev < 48:
self.spin_rev += 8
if self._movement == 'spin_dash':
if self.direction == 'right':
self.gsp = 32 + (math.floor(self.spin_rev) / 8)
if self.direction == 'left':
self.gsp = - 32 - (math.floor(self.spin_rev) / 8)
@property
def onGround(self): return self._onGround
@onGround.setter
def onGround(self, val): self._onGround = val
@property
def xsp(self): return self._xsp
@xsp.setter
def xsp(self, val):
self._xsp = self.gsp * math.cos(self._angle)
self._xsp = val
@property
def gsp(self): return self._gsp
@gsp.setter
def gsp(self, val): self._gsp = val
@property
def ysp(self): return self._ysp
@ysp.setter
def ysp(self, val):
self._ysp = val
@property
def direction(self): return self._direction
@direction.setter
def direction(self, val):self._direction = val
@property
def angle(self): return self._angle
@angle.setter
def angle(self, val): self._angle= val
@property
def spin_rev(self):
return self._spin_rev
@spin_rev.setter
def spin_rev(self, val):
self._spin_rev = val
@property
def roll(self):
return self._roll
@roll.setter
def roll(self, val):
self._roll= val
@staticmethod
def sign(data):
if data > 0:
return 1
elif data < 0:
return -1
else:
return 0
def left(self):
self.acc = 0.046875 * 4
self.dec = 0.5 * 4
self.top = 6 * 4
if self.gsp > 0:
self.gsp -= self.dec
if self.gsp <= 0:
self.gsp = - 0.5 * 4
elif self.gsp > -self.top:
self.gsp -= self.acc
if self.gsp <= -self.top:
self.gsp = -self.top
def right(self):
self.acc = 0.046875 * 4
self.dec = 0.5 * 4
self.top = 6 * 4
print('shit')
if self.gsp < 0:
self.gsp += self.dec
if self.gsp >= 0:
self.gsp = 0.5 * 4
elif self.gsp < self.top:
self.gsp += self.acc
if self.gsp >= self.top:
self.gsp = self.top
def jump(self, state):
self.state = state
self.jmp = 6.5 * 4
if self.state:
self.ysp = - self.jmp
if self.ysp > (16 * 4):
self.ysp = 16 * 4
if (self.ysp < 0) and self.ysp > - 4 * 4:
self.xsp -= ((self.xsp // 0.125 * 4) / 896)
Engine = engine()
# for n in range(7):
# print(Engine.gsp)
# Engine.movement = 'right'
# print(Engine.gsp)