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Integration #1
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I'll create new textures for thaumcraft void metal weaponry, and create thaumium ones later on. |
I need to deal with Growthcraft, and I have stretched myself out fairly far. I have to have someone else finish up my work for Baykok for Totemic at the moment. |
I will finish the Crossbow in the Reforged mod and then I will try to integrate some more mods (0.3-alpha is coming) |
After I finish the thaumium textures, and after I texture a specific model, I'll texture manasteel textures. Not sure if I should do terrasteel and elementium. |
Ok, I would like to include terrasteel and elemntium, too. The only problem is: what special abilites should they have? I will think a little bit again and then I will say you if I include them, too. |
FYI, NEI is no longer dominant. Remove NEI from this list. I think I have old copper textures. |
Ok, I did |
Vazkii has taken over Botania once more, therefore, integration with Botania would have to be handled a bit differently. Willie's fork could be used for 1.8 and 1.9, but Vazkii's version would have to be for 1.10.2. |
Yeah, I have seen it and played a little bit with it. I will probably integrate it after the 0.7-compatibility update |
List of mods that are no longer on 1.12, in the event this is picked up again: Thaumcraft List of materials that mods have since removed: BoP has removed Amethyst as a tool material |
I've noticed BoP's change with the Amethyst being removed, I already wrote code to bypass this (it got removed at any 1.9 version, I think. So it will get integrated, if it's possible). |
Tinker's Construct! |
Here is a little list for mods, which will get integrated then:
And last but not least, here is a little list of other things to do:
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