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common.py
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common.py
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################################################################################
### Copyright © 2012-2013 BlackDragonHunt
###
### This file is part of the Super Duper Script Editor.
###
### The Super Duper Script Editor is free software: you can redistribute it
### and/or modify it under the terms of the GNU General Public License as
### published by the Free Software Foundation, either version 3 of the License,
### or (at your option) any later version.
###
### The Super Duper Script Editor is distributed in the hope that it will be
### useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
### MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
### GNU General Public License for more details.
###
### You should have received a copy of the GNU General Public License
### along with the Super Duper Script Editor.
### If not, see <http://www.gnu.org/licenses/>.
################################################################################
import logging
import re
from PyQt4 import QtCore
from PyQt4.QtCore import QString
from config import EditorConfig
from enum import Enum
SCENE_MODES = Enum("normal", "normal_flat", "trial", "rules", "ammo", "ammoname", "ammosummary", "present", "presentname", "debate", "mtb", "climax", "anagram", "dive", "hanron", "menu", "map", "report", "report2", "skill", "skill2", "music", "eventname", "artworkname", "moviename", "theatre", "novel", "help", "other")
SCENE_SPECIAL = Enum("option", "showopt", "react", "debate", "chatter", "hanron", "checkobj", "checkchar")
BOX_COLORS = Enum("yellow", "green", "blue")
BOX_TYPES = Enum("normal", "flat", "novel")
CHAPTER_MONOKUMA = 100
CHAPTER_FREETIME = 101
CHAPTER_ISLAND = 102
CHAPTER_NOVEL = 103
editor_config = EditorConfig()
LOGGER_NAME = "sdse"
logging.getLogger(LOGGER_NAME).setLevel(editor_config.log_level.upper())
RE_DIRNAME = re.compile(ur".*?e(?P<chapter>\d\d)_(?P<scene>\d\d\d)_(?P<room>\d\d\d)\.lin", re.I)
RE_SYSDIR = re.compile(ur"(?P<index>\d\d)_(?P<name>.*?)\.pak", re.I)
COURTROOM_ID = 200
def get_dir_info(directory):
dir_info = RE_DIRNAME.match(directory)
sys_info = RE_SYSDIR.match(directory)
chapter = -1
scene = -1
room = -1
mode = SCENE_MODES.other
if not dir_info == None:
chapter, scene, room = dir_info.group("chapter", "scene", "room")
chapter = int(chapter)
scene = int(scene)
room = int(room)
# Misc text.
if chapter == 8:
if scene == 100:
mode = SCENE_MODES.theatre
chapter = CHAPTER_MONOKUMA
# Because the "room" portion of the directory name actually distinguishes
# between different Monokuma Theatre events, so it makes more sense to
# refer to that as the "scene" than the "room"
scene = room
room = 0
elif scene >= 1 and scene <= 15:
mode = SCENE_MODES.normal
chapter = CHAPTER_FREETIME
# scene = 0
room = 0
else:
mode = SCENE_MODES.normal
chapter = -1
scene = 0
room = 0
elif chapter == 9:
mode = SCENE_MODES.normal
chapter = CHAPTER_ISLAND
if scene >= 701 and scene <= 715:
if room == 101:
scene = -1
mode = SCENE_MODES.debate
room = 0
else:
if scene >= 200 and scene < 300:
if room == 0:
mode = SCENE_MODES.trial
elif room == 1:
mode = SCENE_MODES.debate
room = 216 + chapter # Courtroom, lol
elif scene == 999:
mode = SCENE_MODES.normal
room = 0
else:
mode = SCENE_MODES.normal
elif not sys_info == None:
index, name = sys_info.group("index", "name")
name = name.lower()
chapter = -1
scene = -1
room = -1
if name in ["kotodamadesc1", "kotodamadesc2", "kotodamadesc3"]:
mode = SCENE_MODES.ammo
elif name == "kotodamaname":
mode = SCENE_MODES.ammoname
elif name == "itemdescription":
mode = SCENE_MODES.present
elif name == "itemname":
mode = SCENE_MODES.presentname
elif name == "rule":
mode = SCENE_MODES.rules
elif name == "report":
mode = SCENE_MODES.report
elif name in ["special", "skilldeschb", "profile"]:
mode = SCENE_MODES.report2
elif name == "skilldesc":
mode = SCENE_MODES.skill
elif name == "skillname":
mode = SCENE_MODES.skill2
elif name in ["floorname", "mapname"]:
mode = SCENE_MODES.map
elif name in ["eventname"]:
mode = SCENE_MODES.eventname
elif name in ["artworkname"]:
mode = SCENE_MODES.artworkname
elif name == "moviename":
mode = SCENE_MODES.moviename
elif name == "bgmname":
mode = SCENE_MODES.music
elif name == "operatesysr":
mode = SCENE_MODES.help
elif name in ["system", "contents", "briefing", "credit", "anagram", "charaname", "mapnameenglish", "bgmnameenglish", "pet", "survivaltitle"]:
mode = SCENE_MODES.other
elif name in ["operatemode", "operatedesc", "handbookmenu", "handbookdesc", "menu", "operatemoder", "operatedescr", "option", "skillexchange"]:
mode = SCENE_MODES.menu
else:
mode = SCENE_MODES.other
elif directory[:5] == "mtb_s":
chapter = -1
scene = -1
room = COURTROOM_ID
mode = SCENE_MODES.mtb
elif directory[:6] == "mtb2_s" or directory[:10] == "dr2_mtb2_s":
chapter = -1
scene = -1
room = COURTROOM_ID
mode = SCENE_MODES.mtb
elif directory[:7] == "anagram":
chapter = -1
scene = -1
room = COURTROOM_ID
mode = SCENE_MODES.anagram
elif directory[:7] == "nonstop":
chapter = -1
scene = -1
room = COURTROOM_ID
mode = SCENE_MODES.debate
elif directory[:6] == "hanron":
chapter = -1
scene = -1
room = COURTROOM_ID
mode = SCENE_MODES.hanron
elif directory[:6] == "kokoro":
chapter = CHAPTER_ISLAND
scene = -1
room = 0
mode = SCENE_MODES.debate
elif directory[:11] == "logicaldive":
chapter = -1
scene = -1
room = COURTROOM_ID
mode = SCENE_MODES.dive
elif directory[:5] == "novel":
chapter = CHAPTER_NOVEL
scene = int(directory[6:9])
room = -1
mode = SCENE_MODES.novel
elif directory[:3] == "MAP":
chapter = -1
scene = -1
room = int(directory[4:7])
mode = SCENE_MODES.map
elif directory[:10] == "script_pak":
chapter = -1
scene = -1
room = 0
mode = SCENE_MODES.normal
return chapter, scene, room, mode
def mode_to_text(scene_mode):
text = u""
if scene_mode == SCENE_MODES.normal:
text = u"Normal"
elif scene_mode == SCENE_MODES.trial:
text = u"Class Trial"
elif scene_mode == SCENE_MODES.rules:
text = u"Rules"
elif scene_mode in [SCENE_MODES.ammo, SCENE_MODES.ammoname, SCENE_MODES.present, SCENE_MODES.presentname]:
text = u"Ammunition/Presents"
elif scene_mode == SCENE_MODES.debate:
text = u"Nonstop Debate"
elif scene_mode == SCENE_MODES.mtb:
text = u"Machinegun Talk Battle"
elif scene_mode == SCENE_MODES.climax:
text = u"Climax Logic"
elif scene_mode == SCENE_MODES.anagram:
text = u"Epiphany Anagram"
elif scene_mode == SCENE_MODES.menu:
text = u"Menu"
elif scene_mode == SCENE_MODES.map:
text = u"Room/Item Names"
elif scene_mode == SCENE_MODES.report or scene_mode == SCENE_MODES.report2:
text = u"Report Cards"
elif scene_mode == SCENE_MODES.skill or scene_mode == SCENE_MODES.skill2:
text = u"Skills"
elif scene_mode == SCENE_MODES.music:
text = u"Sound Test"
elif scene_mode == SCENE_MODES.eventname or scene_mode == SCENE_MODES.moviename:
text = u"Event/Movie Gallery"
elif scene_mode == SCENE_MODES.help:
text = u"Help"
elif scene_mode == SCENE_MODES.novel:
text = u"Omake VN"
elif scene_mode == SCENE_MODES.other:
text = u"Other"
else:
text = u"N/A"
return text
def chapter_to_text(chapter):
text = ""
if chapter == 0:
text = u"Prologue"
elif chapter >= 1 and chapter <= 6:
text = u"Chapter %d" % chapter
elif chapter == 7:
text = u"Epilogue"
elif chapter == CHAPTER_MONOKUMA:
text = u"Monokuma Theatre"
#text = u"モノクマ劇場"
#text = u"M. Theatre"
elif chapter == CHAPTER_FREETIME:
text = u"Free Time"
elif chapter == CHAPTER_ISLAND:
text = u"Dangan☆Island"
elif chapter == CHAPTER_NOVEL:
text = u"Omake VN"
elif chapter == -1 or chapter == None:
text = u"N/A"
else:
text = u"Other"
return text
def qt_to_unicode(str, normalize = True):
if normalize:
str = str.normalized(QString.NormalizationForm_C)
return unicode(str.toUtf8(), "UTF-8")
### EOF ###