You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The function tl_eval_texmap_mono_lookup in vray_thunderloom.cpp is not implemeted.
This means that there will be problems when varying yarnsizes non-uniformly, such as with a changing texture. I can't find a way to achieve this sort of lookup using the V-Ray APIs.
@sharktacos This is needed to correctly handle yarnsizes which are controlled with a texturemap.
The shader needs to be able to look up the yarnsize of the neighbouring yarns in order to handle the varying yarnsizes correctly, that is, read the texture at uv coordinates that are not the current sampling point.
The function tl_eval_texmap_mono_lookup in vray_thunderloom.cpp is not implemeted.
This means that there will be problems when varying yarnsizes non-uniformly, such as with a changing texture. I can't find a way to achieve this sort of lookup using the V-Ray APIs.
See my question on the ChaosGroup forums for more info: https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-sdk/76255-texture-lookup-with-uv-on-non-bitmap-textures
See the implementation of tl_eval_texmap_mono_lookup in vray3dsMax/3dsMax/Eval.cpp for how it works in V-Ray for 3dsMax.
The text was updated successfully, but these errors were encountered: