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gamespy_gamestats_server.py
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gamespy_gamestats_server.py
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import logging
import time
from twisted.internet.protocol import Factory
from twisted.internet.endpoints import serverFromString
from twisted.protocols.basic import LineReceiver
from twisted.internet import reactor
from twisted.internet.error import ReactorAlreadyRunning
import gamespy.gs_database as gs_database
import gamespy.gs_query as gs_query
import gamespy.gs_utility as gs_utils
import other.utils as utils
# Logger settings
logger_output_to_console = True
logger_output_to_file = True
logger_name = "GameSpyGamestatsServer"
logger_filename = "gamespy_gamestats_server.log"
logger = utils.create_logger(logger_name, logger_filename, -1, logger_output_to_console, logger_output_to_file)
address = ("0.0.0.0", 29920)
class GameSpyGamestatsServer(object):
def __init__(self):
pass
def start(self):
endpoint_search = serverFromString(reactor, "tcp:%d:interface=%s" % (address[1], address[0]))
conn_search = endpoint_search.listen(GamestatsFactory())
try:
if reactor.running == False:
reactor.run(installSignalHandlers=0)
except ReactorAlreadyRunning:
pass
class GamestatsFactory(Factory):
def __init__(self):
logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1])
self.sessions = {}
def buildProtocol(self, address):
return Gamestats(self.sessions, address)
class Gamestats(LineReceiver):
def __init__(self, sessions, address):
self.setRawMode() # We're dealing with binary data so set to raw mode
self.db = gs_database.GamespyDatabase()
self.sessions = sessions
self.address = address
self.remaining_message = "" # Stores any unparsable/incomplete commands until the next rawDataReceived
self.session = ""
self.gameid = ""
self.lid = "0"
def log(self, level, message):
if self.session == "":
if self.gameid == "":
logger.log(level, "[%s:%d] %s", self.address.host, self.address.port,message)
else:
logger.log(level, "[%s:%d | %s] %s", self.address.host, self.address.port, self.gameid, message)
else:
if self.gameid == "":
logger.log(level, "[%s:%d | %s] %s", self.address.host, self.address.port, self.session, message)
else:
logger.log(level, "[%s:%d | %s | %s] %s", self.address.host, self.address.port, self.session, self.gameid, message)
def connectionMade(self):
self.log(logging.INFO, "Received connection from %s:%d" % (self.address.host, self.address.port))
# Generate a random challenge string
self.challenge = utils.generate_random_str(10, "ABCDEFGHIJKLMNOPQRSTUVWXYZ")
# The first command sent to the client is always a login challenge containing the server challenge key.
msg_d = []
msg_d.append(('__cmd__', "lc"))
msg_d.append(('__cmd_val__', "1"))
msg_d.append(('challenge', self.challenge))
msg_d.append(('id', "1"))
msg = gs_query.create_gamespy_message(msg_d)
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
def connectionLost(self, reason):
return
def rawDataReceived(self, data):
# Decrypt packet
msg = str(self.crypt(data))
logger.log(logging.DEBUG, "STATS RESPONSE: %s" % msg)
#data = self.leftover + data
commands, self.leftover = gs_query.parse_gamespy_message(msg)
print commands
for data_parsed in commands:
print data_parsed
if data_parsed['__cmd__'] == "auth":
self.perform_auth(data_parsed)
elif data_parsed['__cmd__'] == "authp":
self.perform_authp(data_parsed)
elif data_parsed['__cmd__'] == "ka":
self.perform_ka(data_parsed)
elif data_parsed['__cmd__'] == "setpd":
self.perform_setpd(data_parsed, msg)
elif data_parsed['__cmd__'] == "getpd":
self.perform_getpd(data_parsed)
elif data_parsed['__cmd__'] == "newgame":
self.perform_newgame(data_parsed)
elif data_parsed['__cmd__'] == "updgame":
self.perform_updgame(data_parsed)
else:
logger.log(logging.DEBUG, "Found unknown command, don't know how to handle '%s'." % data_parsed['__cmd__'])
def perform_auth(self, data_parsed):
self.log(logging.DEBUG, "Parsing 'auth'...")
if "gamename" in data_parsed:
self.gameid = data_parsed['gamename']
self.session = utils.generate_random_number_str(10)
msg_d = []
msg_d.append(('__cmd__', "lc"))
msg_d.append(('__cmd_val__', "2"))
msg_d.append(('sesskey', self.session))
msg_d.append(('proof', 0))
msg_d.append(('id', "1"))
msg = gs_query.create_gamespy_message(msg_d)
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
def perform_authp(self, data_parsed):
authtoken_parsed = gs_utils.parse_authtoken(data_parsed['authtoken'], self.db)
#print authtoken_parsed
if "lid" in data_parsed:
self.lid = data_parsed['lid']
# Track what console is connecting and save it in the database during user creation just in case we can use
# the information in the future.
console = 0 # 0 = NDS, 1 = Wii
# get correct information
userid = authtoken_parsed['userid']
# The Wii does not use passwd, so take another uniquely generated string as the password.
if "passwd" in authtoken_parsed:
password = authtoken_parsed['passwd']
else:
password = authtoken_parsed['gsbrcd']
console = 1
gsbrcd = authtoken_parsed['gsbrcd']
gameid = gsbrcd[:4]
uniquenick = utils.base32_encode(int(userid)) + gsbrcd
email = uniquenick + "@nds" # The Wii also seems to use @nds.
# Wii: Serial number
if "csnum" in authtoken_parsed:
csnum = authtoken_parsed['csnum']
console = 1
else:
csnum = ""
# Wii: Friend code
if "cfc" in authtoken_parsed:
cfc = authtoken_parsed['cfc']
console = 1
else:
cfc = ""
# NDS: Wifi network's BSSID
if "bssid" in authtoken_parsed:
bssid = authtoken_parsed['bssid']
else:
bssid = ""
# NDS: Device name
if "devname" in authtoken_parsed:
devname = authtoken_parsed['devname']
else:
devname = ""
# NDS: User's birthday
if "birth" in authtoken_parsed:
birth = authtoken_parsed['birth']
else:
birth = ""
valid_user = self.db.check_user_exists(userid, gsbrcd)
profileid = None
if valid_user:
profileid = self.db.perform_login(userid, password, gsbrcd)
if profileid == None:
# Handle case where the user is invalid
self.log(logging.ERROR, "Invalid password")
if profileid != None:
# Successfully logged in or created account, continue creating session.
sesskey = self.db.create_session(profileid)
self.sessions[profileid] = self
msg_d = []
msg_d.append(('__cmd__', "pauthr"))
msg_d.append(('__cmd_val__', profileid))
msg_d.append(('lid', self.lid))
msg = gs_query.create_gamespy_message(msg_d)
self.profileid = int(profileid)
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
else:
# Return error
pass
def perform_ka(self, data_parsed):
msg_d = []
msg_d.append(('__cmd__', "ka"))
msg_d.append(('__cmd_val__', ""))
msg = gs_query.create_gamespy_message(msg_d)
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
return
def perform_setpd(self, data_parsed, data):
msg_d = []
msg_d.append(('__cmd__', "setpdr"))
msg_d.append(('__cmd_val__', 1))
msg_d.append(('lid', self.lid))
msg_d.append(('pid', self.profileid))
msg_d.append(('mod', int(time.time())))
msg = gs_query.create_gamespy_message(msg_d)
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
msg = self.crypt(msg)
self.transport.write(bytes(msg))
# TODO: Return error message.
if int(data_parsed['pid']) != self.profileid:
logger.log(logging.WARNING, "ERROR: %d tried to update %d's profile" % (int(data_parsed['pid']), self.profileid))
return
data_str = "\\data\\"
length = int(data_parsed['length'])
idx = data.index(data_str) + len(data_str)
data = data[idx:idx+length]
self.db.pd_insert(self.profileid, data_parsed['dindex'], data_parsed['ptype'], data)
def perform_getpd(self, data_parsed):
profile = self.db.pd_get(self.profileid, data_parsed['dindex'], data_parsed['ptype'])
data = ""
keys = data_parsed['keys'].split('\x01')
profile_data = gs_query.parse_gamespy_message("\\prof\\" + profile['data'] + "\\final\\")
if profile_data != None:
profile_data = profile_data[0][0]
for key in keys:
if key != "__cmd__" and key != "__cmd_val__" and key != "":
data += "\\"
data += key
data += "\\"
if key in profile_data:
data += profile_data[key]
modified = int(time.time())
msg_d = []
msg_d.append(('__cmd__', "getpdr"))
msg_d.append(('__cmd_val__', 1))
msg_d.append(('lid', self.lid))
msg_d.append(('pid', self.profileid))
msg_d.append(('mod', modified))
msg_d.append(('length', len(data)))
msg_d.append(('data', data))
msg = gs_query.create_gamespy_message(msg_d)
self.log(logging.DEBUG, "SENDING: '%s'..." % msg)
def perform_newgame(self, data_parsed):
# No op
return
def perform_updgame(self, data_parsed):
# No op
return
def crypt(self, data):
key = "GameSpy3D"
output = bytearray(data)
if "\\final\\" in output:
end = output.index("\\final\\")
else:
end = len(output)
for i in range(end):
output[i] ^= ord(key[i % len(key)])
return output
if __name__ == "__main__":
gsss = GameSpyGamestatsServer()
gsss.start()