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I am not good at c++, so I send BuildDLL project for you. BuildDLL.zip
The text was updated successfully, but these errors were encountered:
@orangeagain
The source C++ (Unmanaged DLL when imported into Unity) need to be compiled into a Dynamic-Link Library C++ This should include:
The file xatlasAPIWrapper.cs should NOT be included, this is what Unity uses to call functions from a managed C++ DLL in C#
Managed DLLs need to be inside a folder called "Plugins" at the root of your Unity project's Assets folder.
See: https://docs.unity3d.com/Manual/UsingDLL.html
and
https://ericeastwood.com/blog/17/unity-and-dlls-c-managed-and-c-unmanaged
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I am not good at c++, so I send BuildDLL project for you.
BuildDLL.zip
The text was updated successfully, but these errors were encountered: