Releases: Toly65/UdonCombatSystem
Releases · Toly65/UdonCombatSystem
V0.6
Udon# 1.0 compatible
delete old combat system files to ensure nothing breaks
- removed remnants of hunger system
- hitbox assignment has been redone to be consistent across all clients
- addition of a kill tracking script thanks to the new hitbox assignment
- addition of generic udonbehaviour call for the localplayer when they gain a kill to the kill tracker
- addition of generic udon behaviours calls on death and on damage to the playerHealthManager
- addition of a opt state on the playerhealth manager to control when the player can be in combat
- death now no longer requires the use of a death box but instead will reset the players health for a set period of time after respawning them
this is about half the features for an actual update I was planning but U# 1.0 came out so you get half an update
V0.5
USE THIS IF YOU ARE NOT ON U# 1.0
- more descriptive gun inspector
- restructuring of prefab locations
- bullet drop on raycast weapons
- made sure the included prefabs work
- behind the scenes work on the gun script
- option to make the explosions only launch the person firing the weapon
- explosions no longer affect players outside of the explosion range
V0.4.2
- added "sparks" on players when they get shot (local only), no particle system for it yet you have to add it yourself
- added melee system script(no prefab) simply add PlayerMelee to a script, tweak some values and you're good to go
- made the gun script a little bit more robust and less prone to breaking due to user error
V0.4.1
V0.4.0
UdonCombatSystem v0.3.0
- added projectiles back in
- made projectiles only deal damage on the owner's side
- updated to the latest version of unity
- synchronised bullet count
- includes the rocket jumper prefab as an example of a rocket launcher
- complete rework of explosions(they actually work now)
- added damage to explosions
- added knockback to explosions
- fixed explosion noises at different distances, different audio can be played depending on the distance of the explosion from they player
UdonCombatSystem v0.2.0
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fixed damaging other players
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changed from using ownership to communicate players to ID's instead
-broke the damage tester due to the above change
UdonCombatSystem v0.1.1
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Re-enabled the health display in the combat system prefab
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Fixed a missing sprite in the health display preventing it from properly functioning
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fixed the pistol prefab's settings
UdonCombatSystem v0.1.0
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added projectiles
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added explosions and projectile leaping
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added test dummy for checking damage in editor