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Releases: Toly65/UdonCombatSystem

V0.6

02 Jun 17:45
d6f3ad2
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Udon# 1.0 compatible

delete old combat system files to ensure nothing breaks

  • removed remnants of hunger system
  • hitbox assignment has been redone to be consistent across all clients
  • addition of a kill tracking script thanks to the new hitbox assignment
  • addition of generic udonbehaviour call for the localplayer when they gain a kill to the kill tracker
  • addition of generic udon behaviours calls on death and on damage to the playerHealthManager
  • addition of a opt state on the playerhealth manager to control when the player can be in combat
  • death now no longer requires the use of a death box but instead will reset the players health for a set period of time after respawning them

this is about half the features for an actual update I was planning but U# 1.0 came out so you get half an update

V0.5

17 Apr 05:51
d6f3ad2
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USE THIS IF YOU ARE NOT ON U# 1.0

  • more descriptive gun inspector
  • restructuring of prefab locations
  • bullet drop on raycast weapons
  • made sure the included prefabs work
  • behind the scenes work on the gun script
  • option to make the explosions only launch the person firing the weapon
  • explosions no longer affect players outside of the explosion range

V0.4.2

11 Feb 09:13
d6f3ad2
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  • added "sparks" on players when they get shot (local only), no particle system for it yet you have to add it yourself
  • added melee system script(no prefab) simply add PlayerMelee to a script, tweak some values and you're good to go
  • made the gun script a little bit more robust and less prone to breaking due to user error

V0.4.1

23 Dec 18:40
d6f3ad2
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  • fixed an issue with hitboxes having everything unassigned
  • removed deprecated prefabs to reduce confusion
  • fixed an issue where other players can grab the second hand grip locally

V0.4.0

26 Nov 21:01
d6f3ad2
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  • fixed some networking issues

UdonCombatSystem v0.3.0

21 Sep 19:39
fccce02
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  • added projectiles back in
  • made projectiles only deal damage on the owner's side
  • updated to the latest version of unity
  • synchronised bullet count
  • includes the rocket jumper prefab as an example of a rocket launcher
  • complete rework of explosions(they actually work now)
  • added damage to explosions
  • added knockback to explosions
  • fixed explosion noises at different distances, different audio can be played depending on the distance of the explosion from they player

UdonCombatSystem v0.2.0

15 Aug 21:51
fccce02
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  • fixed damaging other players

  • changed from using ownership to communicate players to ID's instead

-broke the damage tester due to the above change

UdonCombatSystem v0.1.1

14 Aug 07:54
fccce02
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  • Re-enabled the health display in the combat system prefab

  • Fixed a missing sprite in the health display preventing it from properly functioning

  • fixed the pistol prefab's settings

UdonCombatSystem v0.1.0

12 Aug 22:48
096ea66
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  • added projectiles

  • added explosions and projectile leaping

  • added test dummy for checking damage in editor