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That's a nice little script, thank you!
For some reason the Geo and Shader nodes all pile on each other at creation:
I tried to move them like usual with .location = <x,y> but strange things happen.
This wasn't anything you did wrong, just odd Blender behavior.
Hi, thanks for creating this updated ply importer!
I wrote something that creates a material and geometry node tree:
The text was updated successfully, but these errors were encountered: