Renders up to three layers of scrolling cloud-cover textures overhead.
- Inherit:
SceneObject
BasicClouds always renders overhead, following the camera. It is intended as part of the background of your level, rendering in front of Sky/Sun type objects and behind everything else.
The parameters controlling the rendering of each texture are refered to and grouped as 'layers'. They are rendered in sequential order, so, layer 1 obscures layer 0, and so on.
BasicClouds is not affected by scene lighting and is therefore not appropriate for scenes in which lighting radically changes, such as day/night.