A datablock describing an individual decal.
- Inherit:
SimDataBlock
A datablock describing an individual decal.
The textures defined by the decal Material can be divided into multiple rectangular sub-textures as shown below, with a different sub-texture selected by all decals using the same DecalData (via frame) or each decal instance (via randomize).
Example of a Decal imagemap
Example:
datablock DecalData(BulletHoleDecal)
{
material = "DECAL_BulletHole";
size = "5.0";
lifeSpan = "50000";
randomize = "1";
texRows = "2";
texCols = "2";
clippingAngle = "60";
};