Object responsible for simulating wind in a level.
- Inherit:
SceneObject
When placed in the level, a ForestWindEmitter will cause tree branches to bend and sway, leaves to flutter, and create vertical bending on the tree's trunk.
Example:
// The following is a full declaration of a wind emitternewForestWindEmitter()
{
position = "497.739 765.821 102.395";
windEnabled = "1";
radialEmitter = "1";
strength = "1";
radius = "3";
gustStrength = "0.5";
gustFrequency = "1";
gustYawAngle = "10";
gustYawFrequency = "4";
gustWobbleStrength = "2";
turbulenceStrength = "1";
turbulenceFrequency = "2";
hasMount = "0";
scale = "3 3 3";
canSave = "1";
canSaveDynamicFields = "1";
rotation = "1 0 0 0";
};