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LevelInfo.rst

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LevelInfo

Stores and controls the rendering and status information for a game level.

Inherit:

NetObject

Description

Stores and controls the rendering and status information for a game level.

Example:

newLevelInfo(theLevelInfo)
{
  visibleDistance = "1000";
  fogColor = "0.6 0.6 0.7 1";
  fogDensity = "0";
  fogDensityOffset = "700";
  fogAtmosphereHeight = "0";
  canvasClearColor = "0 0 0 255";
  canSaveDynamicFields = "1";
  levelName = "Blank Room";
  desc0 = "A blank room ready to be populated with Torque objects.";
  Enabled = "1";
};

Fields