Stores and controls the rendering and status information for a game level.
- Inherit:
NetObject
Stores and controls the rendering and status information for a game level.
Example:
newLevelInfo(theLevelInfo)
{
visibleDistance = "1000";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
canSaveDynamicFields = "1";
levelName = "Blank Room";
desc0 = "A blank room ready to be populated with Torque objects.";
Enabled = "1";
};