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Path.rst

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Path

A spline along which various objects can move along.

Inherit:

SimGroup

Description

A spline along which various objects can move along. The spline object acts like a container for Marker objects, which make up the joints, or knots, along the path. Paths can be assigned a speed, can be looping or non-looping. Each of a path's markers can be one of three primary movement types: "normal", "Position Only", or "Kink".

Example:

new path()
   {
     isLooping = "1";

     newMarker()
      {
         seqNum = "0";
         type = "Normal";
         msToNext = "1000";
         smoothingType = "Spline";
         position = "-0.054708 -35.0612 234.802";
         rotation = "1 0 0 0";
      };

   };

Methods

Fields