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SFXTrack.rst

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SFXTrack

Abstract base class for sound data that can be played back by the sound system.

Inherit:

SimDataBlock

Description

The term "track" is used in the sound system to refer to any entity that can be played back as a sound source. These can be individual files (SFXProfile), patterns of other tracks (SFXPlayList), or special sound data defined by a device layer (SFXFMODEvent).

Any track must be paired with a SFXDescription that tells the sound system how to set up playback for the track.

All objects that are of type SFXTrack will automatically be added to SFXTrackSet.

Fields