Represents a destructible physical object simulated using PhysX.
- Inherit:
- :doc:`GameBase`
Usually it is prefered to use PhysicsShape and not PxMultiActor because it is not PhysX specific and much easier to setup.
.. cpp:function:: void PxMultiActor::listMeshes(enum Hidden, enum Shown, enum All) Lists all meshes of the provided type in the console window. :param All: Lists all of the PxMultiActor's meshes. :param Hidden: Lists all of the PxMultiActor's hidden meshes. :param Shown: Lists all of the PxMultiActor's visible meshes.
.. cpp:function:: void PxMultiActor::setAllHidden() Hides or unhides all meshes contained in the PxMultiActor . Hidden meshes will not be rendered.
.. cpp:function:: void PxMultiActor::setBroken() Sets the PxMultiActor to a broken or unbroken state.
.. cpp:function:: void PxMultiActor::setMeshHidden(string meshName, bool isHidden) Prevents the provided mesh from being rendered.
.. cpp:member:: bool PxMultiActor::broken
.. cpp:member:: bool PxMultiActor::debugRender