Creates a physics-based impulse effect from a defined central point and magnitude.
Creates a physics-based impulse effect from a defined central point and magnitude.
.. cpp:function:: static void RadialImpulseEvent::send(string inPosition, float radius, float magnitude) Applies a radial impulse to any SceneObjects within the area of effect. This event is performed both server and client-side. :param position: Center point for this radial impulse. :param radius: Distance from the position for this radial impulse to affect. :param magnitude: The force applied to objects within the radius from the position of this radial impulse effect. Example:: // Define the Position %position = "10.0 15.0 10.0"; // Define the Radius %radius = "25.0"; // Define the Magnitude %magnitude = "30.0" // Create a globalRadialImpulse physics effect. RadialImpulseEvent::send(%position,%radius,%magnitude);