An example scene object which renders a mesh.
- Inherit:
- :doc:`SceneObject`
This class implements a basic SceneObject that can exist in the world at a 3D position and render itself. There are several valid ways to render an object in Torque. This class implements the preferred rendering method which is to submit a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and transform and allow the RenderMeshMgr handle the actual setup and rendering for you.
See the C++ code for implementation details.
.. cpp:function:: void RenderMeshExample::postApply() A utility method for forcing a network update.
.. cpp:member:: string RenderMeshExample::Material The name of the material used to render the mesh.