Objects and functions related to Torque 3D's physics layer.
.. toctree:: :maxdepth: 1 class/PhysicsDebris class/PhysicsDebrisData class/PhysicsForce class/PhysicsShape class/PhysicsShapeData class/PxCloth class/PxMaterial class/PxMultiActor class/PxMultiActorData class/RadialImpulseEvent class/RigidShape class/RigidShapeData
.. cpp:member:: enum PhysicsSimType How to handle the physics simulation with the client's and server. :param ClientOnly: Only handle physics on the client. :param ServerOnly: Only handle physics on the server. :param ClientServer: Handle physics on both the client and server.
.. cpp:member:: bool $PhysXLogWarnings Output PhysX warnings to the console.
.. cpp:member:: bool $Physics::isSinglePlayer Informs the physics simulation if only a single player exists. If true, optimizations will be implemented to better cater to a single player environmnent.
.. cpp:member:: bool physicsPluginPresent Returns true if a physics plugin exists and is initialized. physicsPluginPresent()
.. cpp:member:: int $pref::Physics::threadCount Number of threads to use in a single pass of the physics engine. Defaults to 2 if not set.