/
sfxNullDevice.cpp
72 lines (59 loc) · 2.53 KB
/
sfxNullDevice.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "sfx/null/sfxNullDevice.h"
#include "sfx/null/sfxNullBuffer.h"
#include "sfx/sfxInternal.h"
SFXNullDevice::SFXNullDevice( SFXProvider* provider,
String name,
bool useHardware,
S32 maxBuffers )
: SFXDevice( name, provider, useHardware, maxBuffers )
{
mMaxBuffers = getMax( maxBuffers, 8 );
}
SFXNullDevice::~SFXNullDevice()
{
}
SFXBuffer* SFXNullDevice::createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
{
SFXNullBuffer* buffer = new SFXNullBuffer( stream, description );
_addBuffer( buffer );
return buffer;
}
SFXVoice* SFXNullDevice::createVoice( bool is3D, SFXBuffer *buffer )
{
// Don't bother going any further if we've
// exceeded the maximum voices.
if ( mVoices.size() >= mMaxBuffers )
return NULL;
AssertFatal( buffer, "SFXNullDevice::createVoice() - Got null buffer!" );
SFXNullBuffer* nullBuffer = dynamic_cast<SFXNullBuffer*>( buffer );
AssertFatal( nullBuffer, "SFXNullDevice::createVoice() - Got bad buffer!" );
SFXNullVoice* voice = new SFXNullVoice( nullBuffer );
_addVoice( voice );
return voice;
}
void SFXNullDevice::update()
{
// Do nothing. Prevent SFXDevice from running
// its thing.
}