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"Snake is a video game genre where the player maneuvers a growing line that becomes a primary obstacle to itself. The concept originated in the 1976 two-player arcade game Blockade from Gremlin Industries, and the ease of implementation has led to hundreds of versions (some of which have the word snake or worm in the title) for many platforms. 1982's Tron arcade game, based on the film, includes snake gameplay for the single-player Light Cycles segment. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games as it found a larger audience." - Wikipedia
MVP developed:
23/05/22 ~ 29/05/22
Studied Concepts:
Game made without rigidbodys or colliders, but instead with the creation and detection of custom Events
Static instance of a manager or a controller, being possible to access on any script
Instantiate objects with dynamic positions, such as the snake body parts
Chains of method calls based on a single event
Unity new player input package, in order to improve key detection
Init, Awake and OnEnable functions
IEnumerator and Coroutines
Parent, position and rotation of transforms
Possible TODO features:
Instructions
Paralax Background
Gameflow with gameover and score
Menu with local scores
Sound options
Speed that increases with the number of eaten carrots