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An issue to conglomerate all necessary things that need to be completed for an operable (and mostly complete) battle system.
Pokémon Abilities
A list of all abilities that need programmed can be found in issue #23.
Pokémon Moves
There is no active issue depicting all moves that need programmed.
An issue for this (similar to issue #23 where there is a list of Pokémon abilities) may still be created.
Currently, moves are being programmed by referencing the absolute.moves database table.
Held Items
A list of all held items that need programmed can be found in issue #28.
These are items that have both an active and passive effect on the holder or the enemy (typically upon making contact w/ the holder), and some of these items are consumed upon use.
Use Items
There is no active issue depicting all items that may be used during battle.
An issue for this (similar to issue #23 where there is a list of Pokémon abilities) may still be created.
Settings Menu
There is no active issue depicting all items that may be used during battle.
An issue for this (similar to issue #23 where there is a list of Pokémon abilities) may still be created.
Should contain necessary settings for the user.
Battle Style (multiple layouts are intended, and should be toggled here)
Battle Music (would like to support battle music, but it is not currently a priority)
Statistics
Toggles for a variety of user stats
Trainer Exp.
Pokémon Defeated
Today
Total
Battle Runtime
Amount of time it takes to process the user input and produce an output
The text was updated successfully, but these errors were encountered:
Description
An issue to conglomerate all necessary things that need to be completed for an operable (and mostly complete) battle system.
Pokémon Abilities
A list of all abilities that need programmed can be found in issue #23.
Pokémon Moves
There is no active issue depicting all moves that need programmed.
An issue for this (similar to issue #23 where there is a list of Pokémon abilities) may still be created.
Currently, moves are being programmed by referencing the
absolute
.moves
database table.Held Items
A list of all held items that need programmed can be found in issue #28.
These are items that have both an active and passive effect on the holder or the enemy (typically upon making contact w/ the holder), and some of these items are consumed upon use.
Use Items
There is no active issue depicting all items that may be used during battle.
An issue for this (similar to issue #23 where there is a list of Pokémon abilities) may still be created.
Settings Menu
There is no active issue depicting all items that may be used during battle.
An issue for this (similar to issue #23 where there is a list of Pokémon abilities) may still be created.
Should contain necessary settings for the user.
The text was updated successfully, but these errors were encountered: