/
model_role_create.go
255 lines (214 loc) · 6.05 KB
/
model_role_create.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
/*
Keystone API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// RoleCreate struct for RoleCreate
type RoleCreate struct {
// The role name.
Name string `json:"name"`
// The role type.
Type *string `json:"type,omitempty"`
// The ID of the domain of the role.
DomainId *string `json:"domain_id,omitempty"`
// Add description about the role.
Description *string `json:"description,omitempty"`
// Show this role in ECP or not.
Display *bool `json:"display,omitempty"`
}
// NewRoleCreate instantiates a new RoleCreate object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRoleCreate(name string) *RoleCreate {
this := RoleCreate{}
this.Name = name
return &this
}
// NewRoleCreateWithDefaults instantiates a new RoleCreate object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRoleCreateWithDefaults() *RoleCreate {
this := RoleCreate{}
return &this
}
// GetName returns the Name field value
func (o *RoleCreate) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *RoleCreate) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *RoleCreate) SetName(v string) {
o.Name = v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *RoleCreate) GetType() string {
if o == nil || o.Type == nil {
var ret string
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleCreate) GetTypeOk() (*string, bool) {
if o == nil || o.Type == nil {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *RoleCreate) HasType() bool {
if o != nil && o.Type != nil {
return true
}
return false
}
// SetType gets a reference to the given string and assigns it to the Type field.
func (o *RoleCreate) SetType(v string) {
o.Type = &v
}
// GetDomainId returns the DomainId field value if set, zero value otherwise.
func (o *RoleCreate) GetDomainId() string {
if o == nil || o.DomainId == nil {
var ret string
return ret
}
return *o.DomainId
}
// GetDomainIdOk returns a tuple with the DomainId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleCreate) GetDomainIdOk() (*string, bool) {
if o == nil || o.DomainId == nil {
return nil, false
}
return o.DomainId, true
}
// HasDomainId returns a boolean if a field has been set.
func (o *RoleCreate) HasDomainId() bool {
if o != nil && o.DomainId != nil {
return true
}
return false
}
// SetDomainId gets a reference to the given string and assigns it to the DomainId field.
func (o *RoleCreate) SetDomainId(v string) {
o.DomainId = &v
}
// GetDescription returns the Description field value if set, zero value otherwise.
func (o *RoleCreate) GetDescription() string {
if o == nil || o.Description == nil {
var ret string
return ret
}
return *o.Description
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleCreate) GetDescriptionOk() (*string, bool) {
if o == nil || o.Description == nil {
return nil, false
}
return o.Description, true
}
// HasDescription returns a boolean if a field has been set.
func (o *RoleCreate) HasDescription() bool {
if o != nil && o.Description != nil {
return true
}
return false
}
// SetDescription gets a reference to the given string and assigns it to the Description field.
func (o *RoleCreate) SetDescription(v string) {
o.Description = &v
}
// GetDisplay returns the Display field value if set, zero value otherwise.
func (o *RoleCreate) GetDisplay() bool {
if o == nil || o.Display == nil {
var ret bool
return ret
}
return *o.Display
}
// GetDisplayOk returns a tuple with the Display field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleCreate) GetDisplayOk() (*bool, bool) {
if o == nil || o.Display == nil {
return nil, false
}
return o.Display, true
}
// HasDisplay returns a boolean if a field has been set.
func (o *RoleCreate) HasDisplay() bool {
if o != nil && o.Display != nil {
return true
}
return false
}
// SetDisplay gets a reference to the given bool and assigns it to the Display field.
func (o *RoleCreate) SetDisplay(v bool) {
o.Display = &v
}
func (o RoleCreate) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["name"] = o.Name
}
if o.Type != nil {
toSerialize["type"] = o.Type
}
if o.DomainId != nil {
toSerialize["domain_id"] = o.DomainId
}
if o.Description != nil {
toSerialize["description"] = o.Description
}
if o.Display != nil {
toSerialize["display"] = o.Display
}
return json.Marshal(toSerialize)
}
type NullableRoleCreate struct {
value *RoleCreate
isSet bool
}
func (v NullableRoleCreate) Get() *RoleCreate {
return v.value
}
func (v *NullableRoleCreate) Set(val *RoleCreate) {
v.value = val
v.isSet = true
}
func (v NullableRoleCreate) IsSet() bool {
return v.isSet
}
func (v *NullableRoleCreate) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableRoleCreate(val *RoleCreate) *NullableRoleCreate {
return &NullableRoleCreate{value: val, isSet: true}
}
func (v NullableRoleCreate) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableRoleCreate) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}