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Deleting a vertex or an edge from a complex brush will sometimes change the textures on unrelated faces #2082

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bstordeur opened this issue Feb 26, 2018 · 1 comment
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Prio:2 Medium priority: Non crash bugs that impede the user, features that add new functionality. Type:Bug Errors and problems
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@bstordeur
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Sometimes when deleting a vertex or edge from a brush, it will change the textures applied to certain faces that should normally be unaffected by the change.

Expected Behavior

Textures should be preserved as best as possible.

Steps to Reproduce

For example, if I delete the selected vertex here :
image
The triangle on the right will change to lava for now reason :
image

Map available here using id.wad
vertexdeletebug.zip

System Information

TrenchBroom V2.0.0 on Windows 7, using Valve220 format

@kduske kduske added Type:Bug Errors and problems Prio:2 Medium priority: Non crash bugs that impede the user, features that add new functionality. labels Feb 26, 2018
@kduske kduske added this to the 2.0.2 milestone Feb 27, 2018
@bstordeur
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Map before I delete the vertex. :)
vertexdeletebug2.zip

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Labels
Prio:2 Medium priority: Non crash bugs that impede the user, features that add new functionality. Type:Bug Errors and problems
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