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This is not a bug, but a feature request. Im currently using TrenchBroom for a custom engine which has its own file and folder setup. Textures lie as .png files in the textures folder. While this loads up perfectly in Trenchbroom, it also loads the additional maps. Hence i would love to see a file suffix or pattern filter implemented :)
My setup:
texture_Ambient_Occlusion.png
texture_Base_Color.png << I only want to load and show this ones in TrenchBroom, and i also want to store the name without the suffix in the .map, so just "texture" in this example
texture_Height.png
texture_Normal.png
texture_Roughness.png
Speaking of the setup: I do not need the textures themself to be embeded in the final map, just referenced (im targeting on loading the TrenchBroom .map format directly). So is there any way to make the whole textures folder (including the folder itself, not just subfolders) available in TrenchBroom? That would also make the "_tb_textures" property obsolete ofcourse.
The text was updated successfully, but these errors were encountered:
For excluding normal maps etc., one idea could be supporting glob patterns for excluding textures in the game config, like: "excludes" : ["*_Ambient_Occlusion.png", "*_Height.png", "*_Normal.png"]
This should be pretty easy to implement.
So is there any way to make the whole textures folder (including the folder itself, not just subfolders) available in TrenchBroom?
I'd be in favour of having this as well. Not sure exactly how it would work but some way of browsing all textures in the search path without having to whitelist individual subdirectories would be nice. (Probably wouldn't make sense for Q1 wads, but only for games that use directory texture collections)
This is not a bug, but a feature request. Im currently using TrenchBroom for a custom engine which has its own file and folder setup. Textures lie as .png files in the textures folder. While this loads up perfectly in Trenchbroom, it also loads the additional maps. Hence i would love to see a file suffix or pattern filter implemented :)
My setup:
Speaking of the setup: I do not need the textures themself to be embeded in the final map, just referenced (im targeting on loading the TrenchBroom .map format directly). So is there any way to make the whole textures folder (including the folder itself, not just subfolders) available in TrenchBroom? That would also make the "_tb_textures" property obsolete ofcourse.
The text was updated successfully, but these errors were encountered: